Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Inputs/ControlMapUIBox.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace RecRoom.Inputs
{
// Token: 0x0200259D RID: 9629
[Token(Token = "0x200259D")]
public class ControlMapUIBox : MonoBehaviour
{
// Token: 0x0600F5FB RID: 62971 RVA: 0x0038268C File Offset: 0x0038088C
[Token(Token = "0x600F5FB")]
[Address(RVA = "0x1AED340", Offset = "0x1AEC340", VA = "0x181AED340")]
public ControlMapUIBox()
{
}
// Token: 0x0400A2C2 RID: 41666
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A2C2")]
[SerializeField]
private Image image;
// Token: 0x0400A2C3 RID: 41667
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400A2C3")]
[SerializeField]
private VerticalLayoutGroup labelLayoutGroup;
// Token: 0x0400A2C4 RID: 41668
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400A2C4")]
[SerializeField]
private TextMeshProUGUI labelPrefab;
// Token: 0x0400A2C5 RID: 41669
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400A2C5")]
[SerializeField]
private int inputTypeId = (int)((ulong)4294967295L);
}
}