Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Players/Puppet/PlayerPuppetHand.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1020 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Players.Puppet
{
// Token: 0x02002971 RID: 10609
[Token(Token = "0x2002971")]
public class PlayerPuppetHand : MonoBehaviour
{
// Token: 0x06011BA9 RID: 72617 RVA: 0x00402898 File Offset: 0x00400A98
[Token(Token = "0x6011BA9")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public PlayerPuppetHand()
{
}
// Token: 0x0400B58A RID: 46474
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400B58A")]
[NonSerialized]
public bool IsPointingMeshVisible;
// Token: 0x0400B58B RID: 46475
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400B58B")]
[NonSerialized]
public bool IsThumbsUpActive;
// Token: 0x0400B58C RID: 46476
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400B58C")]
[NonSerialized]
public float OpenCloseAxis;
// Token: 0x0400B58D RID: 46477
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400B58D")]
[NonSerialized]
public bool IsHoldingTool;
}
}