Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/SeatedScreenPlayerBehaviorConfig.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
925 B
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using RecRoom.Core.Controllers.ScreenBehaviors;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02002183 RID: 8579
[Token(Token = "0x2002183")]
[CreateAssetMenu]
public class SeatedScreenPlayerBehaviorConfig : ScreenPlayerBehaviorConfig<GBONIAGMPCM, SeatedScreenPlayerBehaviorConfig>
{
// Token: 0x0600D962 RID: 55650 RVA: 0x0031F474 File Offset: 0x0031D674
[Token(Token = "0x600D962")]
[Address(RVA = "0x19C8180", Offset = "0x19C7180", VA = "0x1819C8180")]
public SeatedScreenPlayerBehaviorConfig()
{
}
// Token: 0x04008A9A RID: 35482
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4008A9A")]
[Header("Sitting")]
public float SeatedCameraMaxRotationFromForward = 120f;
// Token: 0x04008A9B RID: 35483
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4008A9B")]
public ScreenPlayerCameraSettings SeatedCameraSettings;
}
}