Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/UI/MeshButtonHighlight.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

37 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core.Rendering;
using UnityEngine;
namespace RecRoom.UI
{
// Token: 0x02002AC1 RID: 10945
[Token(Token = "0x2002AC1")]
public class MeshButtonHighlight : MonoBehaviour
{
// Token: 0x06012301 RID: 74497 RVA: 0x0041F7BC File Offset: 0x0041D9BC
[Token(Token = "0x6012301")]
[Address(RVA = "0x1A9C010", Offset = "0x1A9B010", VA = "0x181A9C010")]
public void RenderHighlight()
{
OEIHLPKBJKH nextOutlineRenderHandle = OutlineRendererEffect.GetNextOutlineRenderHandle();
Renderer renderer = this.renderer;
int length = renderer.GetSharedMaterialArray().Length;
OutlineRendererEffect.RenderHoverOutline(nextOutlineRenderHandle, renderer, length, true);
}
// Token: 0x06012302 RID: 74498 RVA: 0x0041F7F4 File Offset: 0x0041D9F4
[Token(Token = "0x6012302")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public MeshButtonHighlight()
{
}
// Token: 0x0400BB17 RID: 47895
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BB17")]
[SerializeField]
private Renderer renderer;
}
}