Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Utils/DestroyOnAwake.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

27 lines
672 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Utils
{
// Token: 0x020022A0 RID: 8864
[Token(Token = "0x20022A0")]
public sealed class DestroyOnAwake : MonoBehaviour
{
// Token: 0x0600E162 RID: 57698 RVA: 0x0033F480 File Offset: 0x0033D680
[Token(Token = "0x600E162")]
[Address(RVA = "0x1C039E0", Offset = "0x1C029E0", VA = "0x181C039E0")]
private void Awake()
{
OMCHJHPFBDN.KGFPNIMJHIC(base.gameObject);
}
// Token: 0x0600E163 RID: 57699 RVA: 0x0033F498 File Offset: 0x0033D698
[Token(Token = "0x600E163")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public DestroyOnAwake()
{
}
}
}