27 lines
672 B
C#
27 lines
672 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Utils
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{
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// Token: 0x020022A0 RID: 8864
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[Token(Token = "0x20022A0")]
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public sealed class DestroyOnAwake : MonoBehaviour
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{
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// Token: 0x0600E162 RID: 57698 RVA: 0x0033F480 File Offset: 0x0033D680
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[Token(Token = "0x600E162")]
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[Address(RVA = "0x1C039E0", Offset = "0x1C029E0", VA = "0x181C039E0")]
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private void Awake()
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{
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OMCHJHPFBDN.KGFPNIMJHIC(base.gameObject);
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}
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// Token: 0x0600E163 RID: 57699 RVA: 0x0033F498 File Offset: 0x0033D698
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[Token(Token = "0x600E163")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public DestroyOnAwake()
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{
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}
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}
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}
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