Files
27Aug2021-Cpp2IL-Dump/SA.Foundation/Utility/SA_ScreenUtil.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

81 lines
2.3 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
namespace SA.Foundation.Utility
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x2000019")]
public static class SA_ScreenUtil
{
// Token: 0x06000087 RID: 135 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600007B")]
[Address(RVA = "0x10EA3F0", Offset = "0x10E93F0", VA = "0x1810EA3F0")]
public static void TakeScreenshot(Action<Texture2D> callback)
{
}
// Token: 0x06000088 RID: 136 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600007C")]
[Address(RVA = "0x10EA460", Offset = "0x10E9460", VA = "0x1810EA460")]
public static void TakeScreenshot(int maxSize, Action<Texture2D> callback)
{
}
// Token: 0x06000089 RID: 137 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600007D")]
[Address(RVA = "0x10EA4D0", Offset = "0x10E94D0", VA = "0x1810EA4D0")]
public static void TakeScreenshot(Camera camera, Action<Texture2D> callback)
{
}
// Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600007E")]
[Address(RVA = "0x10EA380", Offset = "0x10E9380", VA = "0x1810EA380")]
private static IEnumerator TakeScreenshotCoroutine(int maxSize, Action<Texture2D> callback)
{
return null;
}
// Token: 0x0200001D RID: 29
[Token(Token = "0x200004A")]
private class CameraScreenshot : MonoBehaviour
{
// Token: 0x0600008B RID: 139 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600024D")]
[Address(RVA = "0x10E07B0", Offset = "0x10DF7B0", VA = "0x1810E07B0")]
private void LateUpdate()
{
}
// Token: 0x0600008C RID: 140 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600024E")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public CameraScreenshot()
{
}
// Token: 0x04000017 RID: 23
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000AF")]
internal Camera m_camera;
// Token: 0x04000018 RID: 24
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000B0")]
internal Action<Texture2D> m_callback;
// Token: 0x04000019 RID: 25
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40000B1")]
internal int resWidth;
// Token: 0x0400001A RID: 26
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40000B2")]
internal int resHeight;
}
}
}