Files
27Aug2021-Cpp2IL-Dump/StansAssets.Foundation/Extensions/GameObjectExtensions.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace StansAssets.Foundation.Extensions
{
// Token: 0x02000047 RID: 71
[Token(Token = "0x2000034")]
public static class GameObjectExtensions
{
// Token: 0x06000107 RID: 263 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x60000C2")]
[Address(RVA = "0x111E4A0", Offset = "0x111D4A0", VA = "0x18111E4A0")]
public static void SetLayerRecursively(this GameObject gameObject, int layerNumber)
{
}
// Token: 0x06000108 RID: 264 RVA: 0x0000251C File Offset: 0x0000071C
[Token(Token = "0x60000C3")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0")]
public static int GetLocalIdentifierInFile(GameObject go)
{
return 0;
}
// Token: 0x06000109 RID: 265 RVA: 0x00002534 File Offset: 0x00000734
[Token(Token = "0x60000C4")]
[Address(RVA = "0x111E470", Offset = "0x111D470", VA = "0x18111E470")]
public static Bounds GetRendererBounds(this GameObject go)
{
return default(Bounds);
}
// Token: 0x0600010A RID: 266 RVA: 0x0000254C File Offset: 0x0000074C
[Token(Token = "0x60000C5")]
[Address(RVA = "0x111E250", Offset = "0x111D250", VA = "0x18111E250")]
private static Bounds CalculateBounds(GameObject obj)
{
return default(Bounds);
}
}
}