Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/VREvent_DualAnalog_t.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
778 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020002B0 RID: 688
[Token(Token = "0x200010F")]
public struct VREvent_DualAnalog_t
{
// Token: 0x040008F5 RID: 2293
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008BD")]
public float x;
// Token: 0x040008F6 RID: 2294
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008BE")]
public float y;
// Token: 0x040008F7 RID: 2295
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008BF")]
public float transformedX;
// Token: 0x040008F8 RID: 2296
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x40008C0")]
public float transformedY;
// Token: 0x040008F9 RID: 2297
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40008C1")]
public EDualAnalogWhich which;
}
}