Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/VREvent_TouchPadMove_t.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

41 lines
926 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x0200029F RID: 671
[Token(Token = "0x20000FE")]
public struct VREvent_TouchPadMove_t
{
// Token: 0x040008C8 RID: 2248
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000890")]
public bool bFingerDown;
// Token: 0x040008C9 RID: 2249
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000891")]
public float flSecondsFingerDown;
// Token: 0x040008CA RID: 2250
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000892")]
public float fValueXFirst;
// Token: 0x040008CB RID: 2251
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000893")]
public float fValueYFirst;
// Token: 0x040008CC RID: 2252
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000894")]
public float fValueXRaw;
// Token: 0x040008CD RID: 2253
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000895")]
public float fValueYRaw;
}
}