27 lines
725 B
C#
27 lines
725 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.AddressableAssets
|
|
{
|
|
// Token: 0x02000026 RID: 38
|
|
[Token(Token = "0x2000026")]
|
|
[Serializable]
|
|
public class AssetReferenceSprite : AssetReferenceT<Sprite>
|
|
{
|
|
// Token: 0x06000120 RID: 288 RVA: 0x0000207E File Offset: 0x0000027E
|
|
[Token(Token = "0x6000120")]
|
|
[Address(RVA = "0x2B2C660", Offset = "0x2B2B660", VA = "0x182B2C660")]
|
|
public AssetReferenceSprite(string guid)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000121 RID: 289 RVA: 0x00002D5C File Offset: 0x00000F5C
|
|
[Token(Token = "0x6000121")]
|
|
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")]
|
|
public override bool ValidateAsset(string path)
|
|
{
|
|
return default(bool);
|
|
}
|
|
}
|
|
}
|