Files
27Aug2021-Cpp2IL-Dump/Unity.Addressables/UnityEngine/AddressableAssets/AssetReferenceSprite.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

27 lines
725 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.AddressableAssets
{
// Token: 0x02000026 RID: 38
[Token(Token = "0x2000026")]
[Serializable]
public class AssetReferenceSprite : AssetReferenceT<Sprite>
{
// Token: 0x06000120 RID: 288 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x6000120")]
[Address(RVA = "0x2B2C660", Offset = "0x2B2B660", VA = "0x182B2C660")]
public AssetReferenceSprite(string guid)
{
}
// Token: 0x06000121 RID: 289 RVA: 0x00002D5C File Offset: 0x00000F5C
[Token(Token = "0x6000121")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")]
public override bool ValidateAsset(string path)
{
return default(bool);
}
}
}