29 lines
722 B
C#
29 lines
722 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class MinMaxAttribute : Attribute
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{
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// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x7AB1F0", Offset = "0x7AA1F0", VA = "0x1807AB1F0")]
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public MinMaxAttribute(float min, float max)
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{
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}
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// Token: 0x04000004 RID: 4
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000004")]
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public readonly float min;
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// Token: 0x04000005 RID: 5
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000005")]
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public readonly float max;
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}
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}
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