Files
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

58 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
public static class ShaderInput
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false)]
public struct LightData
{
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000001")]
public Vector4 position;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000002")]
public Vector4 color;
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000003")]
public Vector4 attenuation;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000004")]
public Vector4 spotDirection;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000005")]
public Vector4 occlusionProbeChannels;
}
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false)]
public struct ShadowData
{
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000006")]
public Matrix4x4 worldToShadowMatrix;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000007")]
public Vector4 shadowParams;
}
}
}