Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/SceneRenderPipeline.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

37 lines
964 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[ExecuteAlways]
public class SceneRenderPipeline : MonoBehaviour
{
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x8D2FE0", Offset = "0x8D1FE0", VA = "0x1808D2FE0")]
private void OnEnable()
{
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x8D2FE0", Offset = "0x8D1FE0", VA = "0x1808D2FE0")]
private void OnValidate()
{
}
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public SceneRenderPipeline()
{
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000001")]
public RenderPipelineAsset renderPipelineAsset;
}