Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/CommandBufferPool.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
1016 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000021 RID: 33
[Token(Token = "0x200001C")]
public static class CommandBufferPool
{
// Token: 0x060000BD RID: 189 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000A5")]
[Address(RVA = "0x8C0050", Offset = "0x8BF050", VA = "0x1808C0050")]
public static CommandBuffer Get()
{
return null;
}
// Token: 0x060000BE RID: 190 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000A6")]
[Address(RVA = "0x8BFFB0", Offset = "0x8BEFB0", VA = "0x1808BFFB0")]
public static CommandBuffer Get(string name)
{
return null;
}
// Token: 0x060000BF RID: 191 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A7")]
[Address(RVA = "0x8C00F0", Offset = "0x8BF0F0", VA = "0x1808C00F0")]
public static void Release(CommandBuffer buffer)
{
}
// Token: 0x040000A0 RID: 160
[Token(Token = "0x4000088")]
private static ObjectPool<CommandBuffer> s_BufferPool;
}
}