Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/DictionaryPool.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200003B RID: 59
[Token(Token = "0x200002E")]
public static class DictionaryPool<TKey, TValue>
{
// Token: 0x06000127 RID: 295 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000FB")]
[Address(RVA = "0x260DD40", Offset = "0x260CD40", VA = "0x18260DD40")]
public static Dictionary<TKey, TValue> Get()
{
return null;
}
// Token: 0x06000128 RID: 296 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000FC")]
[Address(RVA = "0x304D220", Offset = "0x304C220", VA = "0x18304D220")]
public static ObjectPool<Dictionary<TKey, TValue>>.PooledObject Get(out Dictionary<TKey, TValue> value)
{
return default(ObjectPool<Dictionary<TKey, TValue>>.PooledObject);
}
// Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FD")]
[Address(RVA = "0x304D3B0", Offset = "0x304C3B0", VA = "0x18304D3B0")]
public static void Release(Dictionary<TKey, TValue> toRelease)
{
}
// Token: 0x040000E3 RID: 227
[Token(Token = "0x40000C0")]
private static readonly ObjectPool<Dictionary<TKey, TValue>> s_Pool;
}
}