Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/GenericPool.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x200002A")]
public static class GenericPool<T> where T : new()
{
// Token: 0x06000111 RID: 273 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000EB")]
[Address(RVA = "0x260DD40", Offset = "0x260CD40", VA = "0x18260DD40")]
public static T Get()
{
return null;
}
// Token: 0x06000112 RID: 274 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x60000EC")]
[Address(RVA = "0x304D220", Offset = "0x304C220", VA = "0x18304D220")]
public static ObjectPool<T>.PooledObject Get(out T value)
{
return default(ObjectPool<T>.PooledObject);
}
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000ED")]
[Address(RVA = "0x304D3B0", Offset = "0x304C3B0", VA = "0x18304D3B0")]
public static void Release(T toRelease)
{
}
// Token: 0x040000DD RID: 221
[Token(Token = "0x40000BC")]
private static readonly ObjectPool<T> s_Pool;
}
}