Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/HashSetPool.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x200002D")]
public static class HashSetPool<T>
{
// Token: 0x06000120 RID: 288 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000F7")]
[Address(RVA = "0x260DD40", Offset = "0x260CD40", VA = "0x18260DD40")]
public static HashSet<T> Get()
{
return null;
}
// Token: 0x06000121 RID: 289 RVA: 0x00002820 File Offset: 0x00000A20
[Token(Token = "0x60000F8")]
[Address(RVA = "0x304D220", Offset = "0x304C220", VA = "0x18304D220")]
public static ObjectPool<HashSet<T>>.PooledObject Get(out HashSet<T> value)
{
return default(ObjectPool<HashSet<T>>.PooledObject);
}
// Token: 0x06000122 RID: 290 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F9")]
[Address(RVA = "0x304D3B0", Offset = "0x304C3B0", VA = "0x18304D3B0")]
public static void Release(HashSet<T> toRelease)
{
}
// Token: 0x040000E1 RID: 225
[Token(Token = "0x40000BF")]
private static readonly ObjectPool<HashSet<T>> s_Pool;
}
}