78 lines
1.5 KiB
C#
78 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000080 RID: 128
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[Token(Token = "0x2000053")]
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public interface IBitArray
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{
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// Token: 0x17000077 RID: 119
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// (get) Token: 0x060002A9 RID: 681
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[Token(Token = "0x1700004B")]
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uint capacity
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{
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[Token(Token = "0x60001F0")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x17000078 RID: 120
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// (get) Token: 0x060002AA RID: 682
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[Token(Token = "0x1700004C")]
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bool allFalse
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{
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[Token(Token = "0x60001F1")]
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[Address(Slot = "1")]
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get;
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}
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// Token: 0x17000079 RID: 121
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// (get) Token: 0x060002AB RID: 683
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[Token(Token = "0x1700004D")]
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bool allTrue
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{
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[Token(Token = "0x60001F2")]
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[Address(Slot = "2")]
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get;
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}
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// Token: 0x1700007A RID: 122
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[Token(Token = "0x1700004E")]
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bool this[uint index]
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{
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[Token(Token = "0x60001F3")]
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[Address(Slot = "3")]
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get;
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[Token(Token = "0x60001F4")]
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[Address(Slot = "4")]
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set;
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}
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// Token: 0x1700007B RID: 123
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// (get) Token: 0x060002AE RID: 686
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[Token(Token = "0x1700004F")]
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string humanizedData
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{
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[Token(Token = "0x60001F5")]
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[Address(Slot = "5")]
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get;
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}
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// Token: 0x060002AF RID: 687
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[Token(Token = "0x60001F6")]
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[Address(Slot = "6")]
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IBitArray BitAnd(IBitArray other);
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// Token: 0x060002B0 RID: 688
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[Token(Token = "0x60001F7")]
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[Address(Slot = "7")]
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IBitArray BitOr(IBitArray other);
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// Token: 0x060002B1 RID: 689
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[Token(Token = "0x60001F8")]
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[Address(Slot = "8")]
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IBitArray BitNot();
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}
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}
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