Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/IntParameter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

28 lines
792 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x2000071")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class IntParameter : VolumeParameter<int>
{
// Token: 0x0600040F RID: 1039 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033D")]
[Address(RVA = "0xA3C520", Offset = "0xA3B520", VA = "0x180A3C520")]
public IntParameter(int value, bool overrideState = false)
{
}
// Token: 0x06000410 RID: 1040 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033E")]
[Address(RVA = "0x7A9940", Offset = "0x7A8940", VA = "0x1807A9940", Slot = "14")]
public sealed override void Interp(int from, int to, float t)
{
}
}
}