Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/NoInterpVector2Parameter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

21 lines
563 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x2000086")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class NoInterpVector2Parameter : VolumeParameter<Vector2>
{
// Token: 0x06000447 RID: 1095 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000375")]
[Address(RVA = "0xA3D410", Offset = "0xA3C410", VA = "0x180A3D410")]
public NoInterpVector2Parameter(Vector2 value, bool overrideState = false)
{
}
}
}