Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/TileLayoutUtils.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

35 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000065")]
public static class TileLayoutUtils
{
// Token: 0x060003B4 RID: 948 RVA: 0x00003A68 File Offset: 0x00001C68
[Token(Token = "0x60002EB")]
[Address(RVA = "0xA44460", Offset = "0xA43460", VA = "0x180A44460")]
public static bool TryLayoutByTiles(RectInt src, uint tileSize, out RectInt main, out RectInt topRow, out RectInt rightCol, out RectInt topRight)
{
return default(bool);
}
// Token: 0x060003B5 RID: 949 RVA: 0x00003A80 File Offset: 0x00001C80
[Token(Token = "0x60002EC")]
[Address(RVA = "0xA442B0", Offset = "0xA432B0", VA = "0x180A442B0")]
public static bool TryLayoutByRow(RectInt src, uint tileSize, out RectInt main, out RectInt other)
{
return default(bool);
}
// Token: 0x060003B6 RID: 950 RVA: 0x00003A98 File Offset: 0x00001C98
[Token(Token = "0x60002ED")]
[Address(RVA = "0xA44100", Offset = "0xA43100", VA = "0x180A44100")]
public static bool TryLayoutByCol(RectInt src, uint tileSize, out RectInt main, out RectInt other)
{
return default(bool);
}
}
}