Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/Volume.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

134 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200009A RID: 154
[Token(Token = "0x2000067")]
[ExecuteAlways]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.2/manual/Volumes.html")]
[AddComponentMenu("Miscellaneous/Volume")]
public class Volume : MonoBehaviour
{
// Token: 0x170000AF RID: 175
// (get) Token: 0x060003B8 RID: 952 RVA: 0x000020FA File Offset: 0x000002FA
// (set) Token: 0x060003B9 RID: 953 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700007C")]
public VolumeProfile profile
{
[Token(Token = "0x60002EF")]
[Address(RVA = "0x1170420", Offset = "0x116F420", VA = "0x181170420")]
get
{
return null;
}
[Token(Token = "0x60002F0")]
[Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")]
set
{
}
}
// Token: 0x170000B0 RID: 176
// (get) Token: 0x060003BA RID: 954 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x1700007D")]
internal VolumeProfile profileRef
{
[Token(Token = "0x60002F1")]
[Address(RVA = "0x11703A0", Offset = "0x116F3A0", VA = "0x1811703A0")]
get
{
return null;
}
}
// Token: 0x060003BB RID: 955 RVA: 0x00003AB0 File Offset: 0x00001CB0
[Token(Token = "0x60002F2")]
[Address(RVA = "0x1170000", Offset = "0x116F000", VA = "0x181170000")]
public bool HasInstantiatedProfile()
{
return default(bool);
}
// Token: 0x060003BC RID: 956 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002F3")]
[Address(RVA = "0x11700F0", Offset = "0x116F0F0", VA = "0x1811700F0")]
private void OnEnable()
{
}
// Token: 0x060003BD RID: 957 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002F4")]
[Address(RVA = "0x1170060", Offset = "0x116F060", VA = "0x181170060")]
private void OnDisable()
{
}
// Token: 0x060003BE RID: 958 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002F5")]
[Address(RVA = "0x1170240", Offset = "0x116F240", VA = "0x181170240")]
private void Update()
{
}
// Token: 0x060003BF RID: 959 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002F6")]
[Address(RVA = "0x1170180", Offset = "0x116F180", VA = "0x181170180")]
internal void UpdateLayer()
{
}
// Token: 0x060003C0 RID: 960 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002F7")]
[Address(RVA = "0x1170380", Offset = "0x116F380", VA = "0x181170380")]
public Volume()
{
}
// Token: 0x04000227 RID: 551
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000198")]
[Tooltip("When enabled, HDRP applies this Volume to the entire Scene.")]
public bool isGlobal;
// Token: 0x04000228 RID: 552
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000199")]
[Tooltip("Sets the Volume priority in the stack. A higher value means higher priority. You can use negative values.")]
public float priority;
// Token: 0x04000229 RID: 553
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400019A")]
[Tooltip("Sets the outer distance to start blending from. A value of 0 means no blending and Unity applies the Volume overrides immediately upon entry.")]
public float blendDistance;
// Token: 0x0400022A RID: 554
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400019B")]
[Range(0f, 1f)]
[Tooltip("Sets the total weight of this Volume in the Scene. 0 means no effect and 1 means full effect.")]
public float weight;
// Token: 0x0400022B RID: 555
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400019C")]
public VolumeProfile sharedProfile;
// Token: 0x0400022C RID: 556
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400019D")]
private int m_PreviousLayer;
// Token: 0x0400022D RID: 557
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400019E")]
private float m_PreviousPriority;
// Token: 0x0400022E RID: 558
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400019F")]
private VolumeProfile m_InternalProfile;
}
}