Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/RenderObjectsPass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

122 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C3 RID: 195
[Token(Token = "0x20000A0")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjectsPass : ScriptableRenderPass
{
// Token: 0x17000115 RID: 277
// (get) Token: 0x060003EF RID: 1007 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060003F0 RID: 1008 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000112")]
public Material overrideMaterial
{
[Token(Token = "0x60003C3")]
[Address(RVA = "0x4936B0", Offset = "0x4926B0", VA = "0x1804936B0")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x60003C4")]
[Address(RVA = "0x481840", Offset = "0x480840", VA = "0x180481840")]
[CompilerGenerated]
set
{
}
}
// Token: 0x17000116 RID: 278
// (get) Token: 0x060003F1 RID: 1009 RVA: 0x00004230 File Offset: 0x00002430
// (set) Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000113")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x60003C5")]
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x60003C6")]
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
[CompilerGenerated]
set
{
}
}
// Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C7")]
[Address(RVA = "0x8F5120", Offset = "0x8F4120", VA = "0x1808F5120")]
public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
{
}
// Token: 0x060003F4 RID: 1012 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C8")]
[Address(RVA = "0x8F51A0", Offset = "0x8F41A0", VA = "0x1808F51A0")]
public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
{
}
// Token: 0x060003F5 RID: 1013 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C9")]
[Address(RVA = "0x8F52B0", Offset = "0x8F42B0", VA = "0x1808F52B0")]
public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
{
}
// Token: 0x060003F6 RID: 1014 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CA")]
[Address(RVA = "0x8F4A20", Offset = "0x8F3A20", VA = "0x1808F4A20", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400051A RID: 1306
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400042E")]
private RenderQueueType renderQueueType;
// Token: 0x0400051B RID: 1307
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400042F")]
private FilteringSettings m_FilteringSettings;
// Token: 0x0400051C RID: 1308
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000430")]
private RenderObjects.CustomCameraSettings m_CameraSettings;
// Token: 0x0400051D RID: 1309
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000431")]
private string m_ProfilerTag;
// Token: 0x0400051E RID: 1310
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000432")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000521 RID: 1313
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000435")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x04000522 RID: 1314
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000436")]
private RenderStateBlock m_RenderStateBlock;
}
}