122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000C3 RID: 195
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[Token(Token = "0x20000A0")]
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[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
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public class RenderObjectsPass : ScriptableRenderPass
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{
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// Token: 0x17000115 RID: 277
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// (get) Token: 0x060003EF RID: 1007 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060003F0 RID: 1008 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000112")]
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public Material overrideMaterial
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{
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[Token(Token = "0x60003C3")]
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[Address(RVA = "0x4936B0", Offset = "0x4926B0", VA = "0x1804936B0")]
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[CompilerGenerated]
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get
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{
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return null;
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}
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[Token(Token = "0x60003C4")]
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[Address(RVA = "0x481840", Offset = "0x480840", VA = "0x180481840")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x17000116 RID: 278
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// (get) Token: 0x060003F1 RID: 1009 RVA: 0x00004230 File Offset: 0x00002430
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// (set) Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000113")]
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public int overrideMaterialPassIndex
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{
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[Token(Token = "0x60003C5")]
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[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
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[CompilerGenerated]
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get
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{
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return 0;
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}
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[Token(Token = "0x60003C6")]
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[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003C7")]
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[Address(RVA = "0x8F5120", Offset = "0x8F4120", VA = "0x1808F5120")]
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public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
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{
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}
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// Token: 0x060003F4 RID: 1012 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003C8")]
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[Address(RVA = "0x8F51A0", Offset = "0x8F41A0", VA = "0x1808F51A0")]
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public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
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{
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}
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// Token: 0x060003F5 RID: 1013 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003C9")]
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[Address(RVA = "0x8F52B0", Offset = "0x8F42B0", VA = "0x1808F52B0")]
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public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
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{
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}
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// Token: 0x060003F6 RID: 1014 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003CA")]
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[Address(RVA = "0x8F4A20", Offset = "0x8F3A20", VA = "0x1808F4A20", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x0400051A RID: 1306
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400042E")]
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private RenderQueueType renderQueueType;
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// Token: 0x0400051B RID: 1307
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400042F")]
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private FilteringSettings m_FilteringSettings;
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// Token: 0x0400051C RID: 1308
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000430")]
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private RenderObjects.CustomCameraSettings m_CameraSettings;
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// Token: 0x0400051D RID: 1309
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000431")]
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private string m_ProfilerTag;
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// Token: 0x0400051E RID: 1310
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000432")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x04000521 RID: 1313
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000435")]
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private List<ShaderTagId> m_ShaderTagIdList;
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// Token: 0x04000522 RID: 1314
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000436")]
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private RenderStateBlock m_RenderStateBlock;
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}
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}
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