Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/RendererLighting.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

317 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B6 RID: 182
[Token(Token = "0x2000096")]
internal static class RendererLighting
{
// Token: 0x0600035D RID: 861 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000338")]
[Address(RVA = "0x8FB3A0", Offset = "0x8FA3A0", VA = "0x1808FB3A0")]
public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData)
{
}
// Token: 0x0600035E RID: 862 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000339")]
[Address(RVA = "0x8F73E0", Offset = "0x8F63E0", VA = "0x1808F73E0")]
public static void CreateNormalMapRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x0600035F RID: 863 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033A")]
[Address(RVA = "0x8F6C50", Offset = "0x8F5C50", VA = "0x1808F6C50")]
public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000360 RID: 864 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033B")]
[Address(RVA = "0x8F7870", Offset = "0x8F6870", VA = "0x1808F7870")]
public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled)
{
}
// Token: 0x06000361 RID: 865 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033C")]
[Address(RVA = "0x8F7660", Offset = "0x8F6660", VA = "0x1808F7660")]
public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000362 RID: 866 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033D")]
[Address(RVA = "0x8F8890", Offset = "0x8F7890", VA = "0x1808F8890")]
public static void ReleaseShadowRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x06000363 RID: 867 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033E")]
[Address(RVA = "0x8F8730", Offset = "0x8F7730", VA = "0x1808F8730")]
public static void ReleaseRenderTextures(CommandBuffer cmd)
{
}
// Token: 0x06000364 RID: 868 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033F")]
[Address(RVA = "0x8FA040", Offset = "0x8F9040", VA = "0x1808FA040")]
private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture)
{
}
// Token: 0x06000365 RID: 869 RVA: 0x00003EA0 File Offset: 0x000020A0
[Token(Token = "0x6000340")]
[Address(RVA = "0x8F8910", Offset = "0x8F7910", VA = "0x1808F8910")]
private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List<Light2D> lights)
{
return default(bool);
}
// Token: 0x06000366 RID: 870 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000341")]
[Address(RVA = "0x8F9040", Offset = "0x8F8040", VA = "0x1808F9040")]
private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List<Light2D> lights)
{
}
// Token: 0x06000367 RID: 871 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000342")]
[Address(RVA = "0x8FAFF0", Offset = "0x8F9FF0", VA = "0x1808FAFF0")]
public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer)
{
}
// Token: 0x06000368 RID: 872 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000343")]
[Address(RVA = "0x8F7A40", Offset = "0x8F6A40", VA = "0x1808F7A40")]
private static Texture GetLightLookupTexture()
{
return null;
}
// Token: 0x06000369 RID: 873 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000344")]
[Address(RVA = "0x8F7940", Offset = "0x8F6940", VA = "0x1808F7940")]
private static Texture GetFalloffLookupTexture()
{
return null;
}
// Token: 0x0600036A RID: 874 RVA: 0x00003EB8 File Offset: 0x000020B8
[Token(Token = "0x6000345")]
[Address(RVA = "0x8F7F90", Offset = "0x8F6F90", VA = "0x1808F7F90")]
public static float GetNormalizedInnerRadius(Light2D light)
{
return 0f;
}
// Token: 0x0600036B RID: 875 RVA: 0x00003ED0 File Offset: 0x000020D0
[Token(Token = "0x6000346")]
[Address(RVA = "0x8F7F80", Offset = "0x8F6F80", VA = "0x1808F7F80")]
public static float GetNormalizedAngle(float angle)
{
return 0f;
}
// Token: 0x0600036C RID: 876 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000347")]
[Address(RVA = "0x8F8250", Offset = "0x8F7250", VA = "0x1808F8250")]
public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation)
{
}
// Token: 0x0600036D RID: 877 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000348")]
[Address(RVA = "0x8FAA60", Offset = "0x8F9A60", VA = "0x1808FAA60")]
public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light)
{
}
// Token: 0x0600036E RID: 878 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000349")]
[Address(RVA = "0x8F6A10", Offset = "0x8F5A10", VA = "0x1808F6A10")]
public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed)
{
}
// Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034A")]
[Address(RVA = "0x8F9E60", Offset = "0x8F8E60", VA = "0x1808F9E60")]
public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget)
{
}
// Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034B")]
[Address(RVA = "0x8F9A60", Offset = "0x8F8A60", VA = "0x1808F9A60")]
public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed)
{
}
// Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034C")]
[Address(RVA = "0x8F9870", Offset = "0x8F8870", VA = "0x1808F9870")]
public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed)
{
}
// Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034D")]
[Address(RVA = "0x8FA9E0", Offset = "0x8F99E0", VA = "0x1808FA9E0")]
private static void SetBlendModes(Material material, BlendMode src, BlendMode dst)
{
}
// Token: 0x06000373 RID: 883 RVA: 0x00003EE8 File Offset: 0x000020E8
[Token(Token = "0x600034E")]
[Address(RVA = "0x8F7B40", Offset = "0x8F6B40", VA = "0x1808F7B40")]
private static uint GetLightMaterialIndex(Light2D light, bool isVolume)
{
return 0U;
}
// Token: 0x06000374 RID: 884 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600034F")]
[Address(RVA = "0x8F6FE0", Offset = "0x8F5FE0", VA = "0x1808F6FE0")]
private static Material CreateLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000375 RID: 885 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000350")]
[Address(RVA = "0x8F7C90", Offset = "0x8F6C90", VA = "0x1808F7C90")]
private static Material GetLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000376 RID: 886 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000351")]
[Address(RVA = "0x8F84A0", Offset = "0x8F74A0", VA = "0x1808F84A0")]
private static Material GetShadowMaterial(int index)
{
return null;
}
// Token: 0x06000377 RID: 887 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000352")]
[Address(RVA = "0x8F7FC0", Offset = "0x8F6FC0", VA = "0x1808F7FC0")]
private static Material GetRemoveSelfShadowMaterial(int index)
{
return null;
}
// Token: 0x040004AE RID: 1198
[Token(Token = "0x40003CD")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x040004AF RID: 1199
[Token(Token = "0x40003CE")]
private static readonly Color k_NormalClearColor;
// Token: 0x040004B0 RID: 1200
[Token(Token = "0x40003CF")]
private static readonly string k_SpriteLightKeyword;
// Token: 0x040004B1 RID: 1201
[Token(Token = "0x40003D0")]
private static readonly string k_UsePointLightCookiesKeyword;
// Token: 0x040004B2 RID: 1202
[Token(Token = "0x40003D1")]
private static readonly string k_LightQualityFastKeyword;
// Token: 0x040004B3 RID: 1203
[Token(Token = "0x40003D2")]
private static readonly string k_UseNormalMap;
// Token: 0x040004B4 RID: 1204
[Token(Token = "0x40003D3")]
private static readonly string k_UseAdditiveBlendingKeyword;
// Token: 0x040004B5 RID: 1205
[Token(Token = "0x40003D4")]
private const int k_NumberOfLightMaterials = 256;
// Token: 0x040004B6 RID: 1206
[Token(Token = "0x40003D5")]
private static readonly string[] k_UseBlendStyleKeywords;
// Token: 0x040004B7 RID: 1207
[Token(Token = "0x40003D6")]
private static readonly string[] k_BlendFactorsPropNames;
// Token: 0x040004B8 RID: 1208
[Token(Token = "0x40003D7")]
private static readonly string[] k_MaskFilterPropNames;
// Token: 0x040004B9 RID: 1209
[Token(Token = "0x40003D8")]
private static readonly string[] k_InvertedFilterPropNames;
// Token: 0x040004BA RID: 1210
[Token(Token = "0x40003D9")]
private static Renderer2DData s_Renderer2DData;
// Token: 0x040004BB RID: 1211
[Token(Token = "0x40003DA")]
private static RenderingData s_RenderingData;
// Token: 0x040004BC RID: 1212
[Token(Token = "0x40003DB")]
private static Light2DBlendStyle[] s_BlendStyles;
// Token: 0x040004BD RID: 1213
[Token(Token = "0x40003DC")]
private static RenderTargetHandle[] s_LightRenderTargets;
// Token: 0x040004BE RID: 1214
[Token(Token = "0x40003DD")]
private static bool[] s_LightRenderTargetsDirty;
// Token: 0x040004BF RID: 1215
[Token(Token = "0x40003DE")]
private static RenderTargetHandle s_ShadowsRenderTarget;
// Token: 0x040004C0 RID: 1216
[Token(Token = "0x40003DF")]
private static RenderTargetHandle s_NormalsTarget;
// Token: 0x040004C1 RID: 1217
[Token(Token = "0x40003E0")]
private static Texture s_LightLookupTexture;
// Token: 0x040004C2 RID: 1218
[Token(Token = "0x40003E1")]
private static Texture s_FalloffLookupTexture;
// Token: 0x040004C3 RID: 1219
[Token(Token = "0x40003E2")]
private static Material[] s_LightMaterials;
// Token: 0x040004C4 RID: 1220
[Token(Token = "0x40003E3")]
private static Material[] s_ShadowMaterials;
// Token: 0x040004C5 RID: 1221
[Token(Token = "0x40003E4")]
private static Material[] s_RemoveSelfShadowMaterials;
// Token: 0x040004C6 RID: 1222
[Token(Token = "0x40003E5")]
private static GraphicsFormat s_RenderTextureFormatToUse;
// Token: 0x040004C7 RID: 1223
[Token(Token = "0x40003E6")]
private static bool s_HasSetupRenderTextureFormatToUse;
}
}