127 lines
4.2 KiB
C#
127 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000C0 RID: 192
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[Token(Token = "0x200009F")]
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internal class ShadowUtility
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{
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// Token: 0x060003DF RID: 991 RVA: 0x000041A0 File Offset: 0x000023A0
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[Token(Token = "0x60003BA")]
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[Address(RVA = "0x2402AF0", Offset = "0x2401AF0", VA = "0x182402AF0")]
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private static ShadowUtility.Edge CreateEdge(int triangleIndexA, int triangleIndexB, List<Vector3> vertices, List<int> triangles)
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{
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return default(ShadowUtility.Edge);
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}
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// Token: 0x060003E0 RID: 992 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003BB")]
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[Address(RVA = "0x2403870", Offset = "0x2402870", VA = "0x182403870")]
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private static void PopulateEdgeArray(List<Vector3> vertices, List<int> triangles, List<ShadowUtility.Edge> edges)
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{
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}
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// Token: 0x060003E1 RID: 993 RVA: 0x000041B8 File Offset: 0x000023B8
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[Token(Token = "0x60003BC")]
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[Address(RVA = "0x24036B0", Offset = "0x24026B0", VA = "0x1824036B0")]
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private static bool IsOutsideEdge(int edgeIndex, List<ShadowUtility.Edge> edgesToProcess)
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{
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return default(bool);
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}
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// Token: 0x060003E2 RID: 994 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003BD")]
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[Address(RVA = "0x2403A20", Offset = "0x2402A20", VA = "0x182403A20")]
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private static void SortEdges(List<ShadowUtility.Edge> edgesToProcess)
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{
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}
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// Token: 0x060003E3 RID: 995 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003BE")]
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[Address(RVA = "0x2402D40", Offset = "0x2401D40", VA = "0x182402D40")]
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private static void CreateShadowTriangles(List<Vector3> vertices, List<int> triangles, List<Vector4> tangents, List<ShadowUtility.Edge> edges)
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{
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}
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// Token: 0x060003E4 RID: 996 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60003BF")]
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[Address(RVA = "0x8F0400", Offset = "0x8EF400", VA = "0x1808F0400")]
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private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
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{
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return null;
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}
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// Token: 0x060003E5 RID: 997 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003C0")]
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[Address(RVA = "0x2403600", Offset = "0x2402600", VA = "0x182403600")]
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private static void InitializeTangents(int tangentsToAdd, List<Vector4> tangents)
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{
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}
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// Token: 0x060003E6 RID: 998 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003C1")]
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[Address(RVA = "0x2402F60", Offset = "0x2401F60", VA = "0x182402F60")]
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public static void GenerateShadowMesh(Mesh mesh, Vector3[] shapePath)
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{
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}
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// Token: 0x060003E7 RID: 999 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003C2")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public ShadowUtility()
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{
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}
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// Token: 0x020000C1 RID: 193
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[Token(Token = "0x20000D3")]
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internal struct Edge : IComparable<ShadowUtility.Edge>
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{
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// Token: 0x060003E8 RID: 1000 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000472")]
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[Address(RVA = "0x23F0890", Offset = "0x23EF890", VA = "0x1823F0890")]
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public void AssignVertexIndices(int vi0, int vi1)
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{
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}
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// Token: 0x060003E9 RID: 1001 RVA: 0x000041D0 File Offset: 0x000023D0
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[Token(Token = "0x6000473")]
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[Address(RVA = "0x23F0930", Offset = "0x23EF930", VA = "0x1823F0930")]
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public int Compare(ShadowUtility.Edge a, ShadowUtility.Edge b)
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{
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return 0;
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}
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// Token: 0x060003EA RID: 1002 RVA: 0x000041E8 File Offset: 0x000023E8
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[Token(Token = "0x6000474")]
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[Address(RVA = "0x23F08A0", Offset = "0x23EF8A0", VA = "0x1823F08A0", Slot = "4")]
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public int CompareTo(ShadowUtility.Edge edgeToCompare)
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{
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return 0;
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}
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// Token: 0x04000513 RID: 1299
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000564")]
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public int vertexIndex0;
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// Token: 0x04000514 RID: 1300
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000565")]
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public int vertexIndex1;
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// Token: 0x04000515 RID: 1301
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000566")]
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public Vector4 tangent;
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// Token: 0x04000516 RID: 1302
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000567")]
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private bool compareReversed;
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}
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}
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}
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