37 lines
830 B
C#
37 lines
830 B
C#
using System;
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using Cpp2IlInjected;
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using Unity.Mathematics;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000032 RID: 50
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[Token(Token = "0x200002C")]
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public struct BinnableLight
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{
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// Token: 0x04000126 RID: 294
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000102")]
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public LightType lightType;
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// Token: 0x04000127 RID: 295
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000103")]
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public float4x4 localToWorld;
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// Token: 0x04000128 RID: 296
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000104")]
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public float approxIntensity;
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// Token: 0x04000129 RID: 297
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000105")]
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public float range;
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// Token: 0x0400012A RID: 298
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4000106")]
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public float spotAngle;
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}
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}
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