84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000096 RID: 150
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[Token(Token = "0x2000084")]
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public class DrawObjectsPass : ScriptableRenderPass
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{
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// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600028B")]
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[Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")]
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public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
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{
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}
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// Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600028C")]
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[Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")]
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public void Setup(ClearFlag clearFlag, Color clearColor)
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{
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}
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// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600028D")]
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[Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600028E")]
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[Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040003AF RID: 943
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000338")]
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private FilteringSettings m_FilteringSettings;
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// Token: 0x040003B0 RID: 944
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000339")]
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private RenderStateBlock m_RenderStateBlock;
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// Token: 0x040003B1 RID: 945
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x400033A")]
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private List<ShaderTagId> m_ShaderTagIdList;
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// Token: 0x040003B2 RID: 946
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400033B")]
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private string m_ProfilerTag;
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// Token: 0x040003B3 RID: 947
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x400033C")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x040003B4 RID: 948
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x400033D")]
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private bool m_IsOpaque;
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// Token: 0x040003B5 RID: 949
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[Token(Token = "0x400033E")]
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private static readonly int s_DrawObjectPassDataPropID;
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// Token: 0x040003B6 RID: 950
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[FieldOffset(Offset = "0x10C")]
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[Token(Token = "0x400033F")]
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private ClearFlag m_requestedClearFlag;
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// Token: 0x040003B7 RID: 951
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4000340")]
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private Color m_requestedClearColor;
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}
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}
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