51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000097 RID: 151
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[Token(Token = "0x2000085")]
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public class FinalBlitPass : ScriptableRenderPass
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{
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// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000290")]
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[Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")]
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public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
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{
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}
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// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000291")]
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[Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")]
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public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
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{
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}
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// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000292")]
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[Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040003B8 RID: 952
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[Token(Token = "0x4000341")]
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private const string m_ProfilerTag = "Final Blit Pass";
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// Token: 0x040003B9 RID: 953
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000342")]
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private RenderTargetHandle m_Source;
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// Token: 0x040003BA RID: 954
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000343")]
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private Material m_BlitMaterial;
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// Token: 0x040003BB RID: 955
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000344")]
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private TextureDimension m_TargetDimension;
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}
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}
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