183 lines
5.5 KiB
C#
183 lines
5.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000099 RID: 153
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[Token(Token = "0x2000087")]
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public class MainLightShadowCasterPass : ScriptableRenderPass
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{
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// Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000296")]
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[Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")]
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public MainLightShadowCasterPass(RenderPassEvent evt)
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{
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}
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// Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58
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[Token(Token = "0x6000297")]
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[Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")]
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public bool Setup(ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000298")]
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[Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000299")]
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[Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600029A")]
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[Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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}
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// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600029B")]
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[Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")]
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private void Clear()
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{
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}
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// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600029C")]
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[Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")]
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private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
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{
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}
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// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600029D")]
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[Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")]
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private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
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{
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}
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// Token: 0x040003BE RID: 958
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[Token(Token = "0x4000347")]
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private const int k_MaxCascades = 4;
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// Token: 0x040003BF RID: 959
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[Token(Token = "0x4000348")]
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private const int k_ShadowmapBufferBits = 16;
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// Token: 0x040003C0 RID: 960
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000349")]
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private int m_ShadowmapWidth;
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// Token: 0x040003C1 RID: 961
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400034A")]
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private int m_ShadowmapHeight;
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// Token: 0x040003C2 RID: 962
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400034B")]
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private int m_ShadowCasterCascadesCount;
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// Token: 0x040003C3 RID: 963
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400034C")]
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private bool m_SupportsBoxFilterForShadows;
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// Token: 0x040003C4 RID: 964
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400034D")]
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private RenderTargetHandle m_MainLightShadowmap;
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// Token: 0x040003C5 RID: 965
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400034E")]
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private RenderTexture m_MainLightShadowmapTexture;
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// Token: 0x040003C6 RID: 966
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400034F")]
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private Matrix4x4[] m_MainLightShadowMatrices;
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// Token: 0x040003C7 RID: 967
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000350")]
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private ShadowSliceData[] m_CascadeSlices;
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// Token: 0x040003C8 RID: 968
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000351")]
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private Vector4[] m_CascadeSplitDistances;
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// Token: 0x040003C9 RID: 969
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[Token(Token = "0x4000352")]
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private const string m_ProfilerTag = "Render Main Shadowmap";
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// Token: 0x040003CA RID: 970
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000353")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x0200009A RID: 154
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[Token(Token = "0x20000C4")]
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private static class MainLightShadowConstantBuffer
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{
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// Token: 0x040003CB RID: 971
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[Token(Token = "0x40004F6")]
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public static int _WorldToShadow;
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// Token: 0x040003CC RID: 972
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[Token(Token = "0x40004F7")]
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public static int _ShadowParams;
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// Token: 0x040003CD RID: 973
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[Token(Token = "0x40004F8")]
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public static int _CascadeShadowSplitSpheres0;
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// Token: 0x040003CE RID: 974
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[Token(Token = "0x40004F9")]
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public static int _CascadeShadowSplitSpheres1;
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// Token: 0x040003CF RID: 975
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[Token(Token = "0x40004FA")]
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public static int _CascadeShadowSplitSpheres2;
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// Token: 0x040003D0 RID: 976
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[Token(Token = "0x40004FB")]
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public static int _CascadeShadowSplitSpheres3;
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// Token: 0x040003D1 RID: 977
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[Token(Token = "0x40004FC")]
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public static int _CascadeShadowSplitSphereRadii;
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// Token: 0x040003D2 RID: 978
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[Token(Token = "0x40004FD")]
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public static int _ShadowOffset0;
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// Token: 0x040003D3 RID: 979
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[Token(Token = "0x40004FE")]
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public static int _ShadowOffset1;
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// Token: 0x040003D4 RID: 980
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[Token(Token = "0x40004FF")]
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public static int _ShadowOffset2;
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// Token: 0x040003D5 RID: 981
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[Token(Token = "0x4000500")]
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public static int _ShadowOffset3;
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// Token: 0x040003D6 RID: 982
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[Token(Token = "0x4000501")]
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public static int _ShadowmapSize;
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}
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}
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}
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