Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/LensDistortion.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

66 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000044 RID: 68
[Token(Token = "0x200003E")]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[Serializable]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F4 RID: 244 RVA: 0x00002B08 File Offset: 0x00000D08
[Token(Token = "0x60000EC")]
[Address(RVA = "0x692D40", Offset = "0x691D40", VA = "0x180692D40", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F5 RID: 245 RVA: 0x00002B20 File Offset: 0x00000D20
[Token(Token = "0x60000ED")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EE")]
[Address(RVA = "0x692E30", Offset = "0x691E30", VA = "0x180692E30")]
public LensDistortion()
{
}
// Token: 0x0400017B RID: 379
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000157")]
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity;
// Token: 0x0400017C RID: 380
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000158")]
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier;
// Token: 0x0400017D RID: 381
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000159")]
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier;
// Token: 0x0400017E RID: 382
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400015A")]
[Tooltip("Distortion center point.")]
public Vector2Parameter center;
// Token: 0x0400017F RID: 383
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400015B")]
[Tooltip("Global screen scaling.")]
public ClampedFloatParameter scale;
}
}