46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000059 RID: 89
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[Token(Token = "0x2000051")]
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public abstract class PerCameraRenderEffect : MonoBehaviour
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{
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// Token: 0x1700007D RID: 125
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// (get) Token: 0x0600012B RID: 299
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[Token(Token = "0x1700007D")]
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public abstract string BufferName
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{
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[Token(Token = "0x6000120")]
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[Address(Slot = "4")]
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get;
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}
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// Token: 0x0600012C RID: 300
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[Token(Token = "0x6000121")]
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[Address(Slot = "5")]
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public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
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// Token: 0x1700007E RID: 126
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// (get) Token: 0x0600012D RID: 301 RVA: 0x00002D18 File Offset: 0x00000F18
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[Token(Token = "0x1700007E")]
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public virtual bool RequiresOpaqueTexture
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{
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[Token(Token = "0x6000122")]
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[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "6")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000123")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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protected PerCameraRenderEffect()
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{
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}
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}
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}
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