Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/PerCameraRenderEffect.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

46 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000059 RID: 89
[Token(Token = "0x2000051")]
public abstract class PerCameraRenderEffect : MonoBehaviour
{
// Token: 0x1700007D RID: 125
// (get) Token: 0x0600012B RID: 299
[Token(Token = "0x1700007D")]
public abstract string BufferName
{
[Token(Token = "0x6000120")]
[Address(Slot = "4")]
get;
}
// Token: 0x0600012C RID: 300
[Token(Token = "0x6000121")]
[Address(Slot = "5")]
public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
// Token: 0x1700007E RID: 126
// (get) Token: 0x0600012D RID: 301 RVA: 0x00002D18 File Offset: 0x00000F18
[Token(Token = "0x1700007E")]
public virtual bool RequiresOpaqueTexture
{
[Token(Token = "0x6000122")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "6")]
get
{
return default(bool);
}
}
// Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000123")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
protected PerCameraRenderEffect()
{
}
}
}