Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ScriptableRendererFeature.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

72 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006A RID: 106
[Token(Token = "0x200005F")]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public abstract class ScriptableRendererFeature : ScriptableObject
{
// Token: 0x17000099 RID: 153
// (get) Token: 0x060001B8 RID: 440 RVA: 0x00003168 File Offset: 0x00001368
[Token(Token = "0x17000098")]
public bool isActive
{
[Token(Token = "0x60001A8")]
[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")]
get
{
return default(bool);
}
}
// Token: 0x060001B9 RID: 441
[Token(Token = "0x60001A9")]
[Address(Slot = "4")]
public abstract void Create();
// Token: 0x060001BA RID: 442
[Token(Token = "0x60001AA")]
[Address(Slot = "5")]
public abstract void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData);
// Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AB")]
[Address(RVA = "0x69AEA0", Offset = "0x699EA0", VA = "0x18069AEA0")]
private void OnEnable()
{
}
// Token: 0x060001BC RID: 444 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AC")]
[Address(RVA = "0x69AEA0", Offset = "0x699EA0", VA = "0x18069AEA0")]
private void OnValidate()
{
}
// Token: 0x060001BD RID: 445 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AD")]
[Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")]
public void SetActive(bool active)
{
}
// Token: 0x060001BE RID: 446 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AE")]
[Address(RVA = "0x69AEC0", Offset = "0x699EC0", VA = "0x18069AEC0")]
protected ScriptableRendererFeature()
{
}
// Token: 0x04000228 RID: 552
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001F1")]
[SerializeField]
[HideInInspector]
private bool m_Active;
}
}