Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShaderPathID.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

41 lines
949 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006C RID: 108
[Token(Token = "0x2000061")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum ShaderPathID
{
// Token: 0x0400022F RID: 559
[Token(Token = "0x40001F8")]
Lit,
// Token: 0x04000230 RID: 560
[Token(Token = "0x40001F9")]
SimpleLit,
// Token: 0x04000231 RID: 561
[Token(Token = "0x40001FA")]
Unlit,
// Token: 0x04000232 RID: 562
[Token(Token = "0x40001FB")]
TerrainLit,
// Token: 0x04000233 RID: 563
[Token(Token = "0x40001FC")]
ParticlesLit,
// Token: 0x04000234 RID: 564
[Token(Token = "0x40001FD")]
ParticlesSimpleLit,
// Token: 0x04000235 RID: 565
[Token(Token = "0x40001FE")]
ParticlesUnlit,
// Token: 0x04000236 RID: 566
[Token(Token = "0x40001FF")]
BakedLit,
// Token: 0x04000237 RID: 567
[Token(Token = "0x4000200")]
Count
}
}