41 lines
949 B
C#
41 lines
949 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006C RID: 108
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[Token(Token = "0x2000061")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShaderPathID
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{
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// Token: 0x0400022F RID: 559
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[Token(Token = "0x40001F8")]
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Lit,
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// Token: 0x04000230 RID: 560
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[Token(Token = "0x40001F9")]
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SimpleLit,
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// Token: 0x04000231 RID: 561
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[Token(Token = "0x40001FA")]
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Unlit,
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// Token: 0x04000232 RID: 562
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[Token(Token = "0x40001FB")]
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TerrainLit,
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// Token: 0x04000233 RID: 563
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[Token(Token = "0x40001FC")]
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ParticlesLit,
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// Token: 0x04000234 RID: 564
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[Token(Token = "0x40001FD")]
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ParticlesSimpleLit,
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// Token: 0x04000235 RID: 565
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[Token(Token = "0x40001FE")]
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ParticlesUnlit,
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// Token: 0x04000236 RID: 566
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[Token(Token = "0x40001FF")]
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BakedLit,
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// Token: 0x04000237 RID: 567
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[Token(Token = "0x4000200")]
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Count
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}
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}
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