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27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShadowsMidtonesHighlights.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

78 lines
2.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004C RID: 76
[Token(Token = "0x2000046")]
[VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
[Serializable]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
{
// Token: 0x06000102 RID: 258 RVA: 0x00002BC8 File Offset: 0x00000DC8
[Token(Token = "0x60000FA")]
[Address(RVA = "0x6A3040", Offset = "0x6A2040", VA = "0x1806A3040", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x06000103 RID: 259 RVA: 0x00002BE0 File Offset: 0x00000DE0
[Token(Token = "0x60000FB")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x06000104 RID: 260 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FC")]
[Address(RVA = "0x6A3110", Offset = "0x6A2110", VA = "0x1806A3110")]
public ShadowsMidtonesHighlights()
{
}
// Token: 0x04000190 RID: 400
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400016C")]
[Tooltip("Controls the darkest portions of the render.")]
public Vector4Parameter shadows;
// Token: 0x04000191 RID: 401
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400016D")]
[Tooltip("Power function that controls mid-range tones.")]
public Vector4Parameter midtones;
// Token: 0x04000192 RID: 402
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400016E")]
[Tooltip("Controls the lightest portions of the render.")]
public Vector4Parameter highlights;
// Token: 0x04000193 RID: 403
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400016F")]
[Tooltip("Start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart;
// Token: 0x04000194 RID: 404
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000170")]
[Tooltip("End point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd;
// Token: 0x04000195 RID: 405
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000171")]
[Tooltip("Start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart;
// Token: 0x04000196 RID: 406
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000172")]
[Tooltip("End point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd;
}
}