Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/SplitToning.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

54 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004D RID: 77
[Token(Token = "0x2000047")]
[VolumeComponentMenu("Post-processing/Split Toning")]
[Serializable]
public sealed class SplitToning : VolumeComponent, IPostProcessComponent
{
// Token: 0x06000105 RID: 261 RVA: 0x00002BF8 File Offset: 0x00000DF8
[Token(Token = "0x60000FD")]
[Address(RVA = "0x6A3340", Offset = "0x6A2340", VA = "0x1806A3340", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x06000106 RID: 262 RVA: 0x00002C10 File Offset: 0x00000E10
[Token(Token = "0x60000FE")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x06000107 RID: 263 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FF")]
[Address(RVA = "0x6A33E0", Offset = "0x6A23E0", VA = "0x1806A33E0")]
public SplitToning()
{
}
// Token: 0x04000197 RID: 407
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000173")]
[Tooltip("The color to use for shadows.")]
public ColorParameter shadows;
// Token: 0x04000198 RID: 408
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000174")]
[Tooltip("The color to use for highlights.")]
public ColorParameter highlights;
// Token: 0x04000199 RID: 409
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000175")]
[Tooltip("Balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance;
}
}