54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200004D RID: 77
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[Token(Token = "0x2000047")]
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[VolumeComponentMenu("Post-processing/Split Toning")]
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[Serializable]
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public sealed class SplitToning : VolumeComponent, IPostProcessComponent
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{
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// Token: 0x06000105 RID: 261 RVA: 0x00002BF8 File Offset: 0x00000DF8
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[Token(Token = "0x60000FD")]
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[Address(RVA = "0x6A3340", Offset = "0x6A2340", VA = "0x1806A3340", Slot = "8")]
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public bool IsActive()
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{
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return default(bool);
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}
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// Token: 0x06000106 RID: 262 RVA: 0x00002C10 File Offset: 0x00000E10
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[Token(Token = "0x60000FE")]
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[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
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public bool IsTileCompatible()
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{
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return default(bool);
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}
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// Token: 0x06000107 RID: 263 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000FF")]
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[Address(RVA = "0x6A33E0", Offset = "0x6A23E0", VA = "0x1806A33E0")]
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public SplitToning()
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{
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}
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// Token: 0x04000197 RID: 407
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000173")]
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[Tooltip("The color to use for shadows.")]
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public ColorParameter shadows;
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// Token: 0x04000198 RID: 408
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000174")]
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[Tooltip("The color to use for highlights.")]
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public ColorParameter highlights;
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// Token: 0x04000199 RID: 409
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000175")]
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[Tooltip("Balance between the colors in the highlights and shadows.")]
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public ClampedFloatParameter balance;
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}
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}
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