72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200007B RID: 123
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[Token(Token = "0x200006F")]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Light))]
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public class UniversalAdditionalLightData : MonoBehaviour
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{
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// Token: 0x170000B2 RID: 178
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// (get) Token: 0x06000215 RID: 533 RVA: 0x000033C0 File Offset: 0x000015C0
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// (set) Token: 0x06000216 RID: 534 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000B1")]
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public bool usePipelineSettings
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{
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[Token(Token = "0x6000203")]
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[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x6000204")]
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[Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")]
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set
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{
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}
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}
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// Token: 0x170000B3 RID: 179
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// (get) Token: 0x06000217 RID: 535 RVA: 0x000033D8 File Offset: 0x000015D8
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// (set) Token: 0x06000218 RID: 536 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000B2")]
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public float shadowSampleBias
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{
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[Token(Token = "0x6000205")]
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[Address(RVA = "0x6A46E0", Offset = "0x6A36E0", VA = "0x1806A46E0")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000206")]
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[Address(RVA = "0x6A46F0", Offset = "0x6A36F0", VA = "0x1806A46F0")]
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set
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{
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}
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}
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// Token: 0x06000219 RID: 537 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000207")]
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[Address(RVA = "0x6A46D0", Offset = "0x6A36D0", VA = "0x1806A46D0")]
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public UniversalAdditionalLightData()
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{
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}
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// Token: 0x04000273 RID: 627
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400023B")]
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[SerializeField]
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[Tooltip("Controls the usage of pipeline settings.")]
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private bool m_UsePipelineSettings;
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// Token: 0x04000274 RID: 628
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400023C")]
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[SerializeField]
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[Tooltip("Shadow sample bias for this light")]
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private float m_ShadowSampleBias;
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}
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}
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