Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/UniversalRenderPipelineAsset.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

1230 lines
33 KiB
C#

using System;
using System.ComponentModel;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000028 RID: 40
[Token(Token = "0x2000026")]
[ExcludeFromPreset]
public class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationCallbackReceiver
{
// Token: 0x06000053 RID: 83 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000051")]
[Address(RVA = "0x6A4D20", Offset = "0x6A3D20", VA = "0x1806A4D20")]
public ScriptableRendererData LoadBuiltinRendererData(RendererType type = RendererType.ForwardRenderer)
{
return null;
}
// Token: 0x06000054 RID: 84 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000052")]
[Address(RVA = "0x6A4700", Offset = "0x6A3700", VA = "0x1806A4700", Slot = "22")]
protected override RenderPipeline CreatePipeline()
{
return null;
}
// Token: 0x06000055 RID: 85 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000053")]
[Address(RVA = "0x6A49E0", Offset = "0x6A39E0", VA = "0x1806A49E0")]
private void DestroyRenderers()
{
}
// Token: 0x06000056 RID: 86 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000054")]
[Address(RVA = "0x6A4F00", Offset = "0x6A3F00", VA = "0x1806A4F00", Slot = "23")]
protected override void OnValidate()
{
}
// Token: 0x06000057 RID: 87 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000055")]
[Address(RVA = "0x6A4E80", Offset = "0x6A3E80", VA = "0x1806A4E80", Slot = "24")]
protected override void OnDisable()
{
}
// Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000056")]
[Address(RVA = "0x6A4860", Offset = "0x6A3860", VA = "0x1806A4860")]
private void CreateRenderers()
{
}
// Token: 0x06000059 RID: 89 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000057")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0")]
private Material GetMaterial(DefaultMaterialType materialType)
{
return null;
}
// Token: 0x17000044 RID: 68
// (get) Token: 0x0600005A RID: 90 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000044")]
public ScriptableRenderer scriptableRenderer
{
[Token(Token = "0x6000058")]
[Address(RVA = "0x6A58C0", Offset = "0x6A48C0", VA = "0x1806A58C0")]
get
{
return null;
}
}
// Token: 0x0600005B RID: 91 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000059")]
[Address(RVA = "0x6A4A40", Offset = "0x6A3A40", VA = "0x1806A4A40")]
public ScriptableRenderer GetRenderer(int index)
{
return null;
}
// Token: 0x17000045 RID: 69
// (get) Token: 0x0600005C RID: 92 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000045")]
internal ScriptableRendererData scriptableRendererData
{
[Token(Token = "0x600005A")]
[Address(RVA = "0x6A57F0", Offset = "0x6A47F0", VA = "0x1806A57F0")]
get
{
return null;
}
}
// Token: 0x17000046 RID: 70
// (get) Token: 0x0600005D RID: 93 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000046")]
internal int[] rendererIndexList
{
[Token(Token = "0x600005B")]
[Address(RVA = "0x6A5760", Offset = "0x6A4760", VA = "0x1806A5760")]
get
{
return null;
}
}
// Token: 0x17000047 RID: 71
// (get) Token: 0x0600005E RID: 94 RVA: 0x00002478 File Offset: 0x00000678
// (set) Token: 0x0600005F RID: 95 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000047")]
public RenderFeaturesetOption renderFeatureset
{
[Token(Token = "0x600005C")]
[Address(RVA = "0x4B4FD0", Offset = "0x4B3FD0", VA = "0x1804B4FD0")]
get
{
return RenderFeaturesetOption.Mobile;
}
[Token(Token = "0x600005D")]
[Address(RVA = "0x6A5CD0", Offset = "0x6A4CD0", VA = "0x1806A5CD0")]
set
{
}
}
// Token: 0x17000048 RID: 72
// (get) Token: 0x06000060 RID: 96 RVA: 0x00002490 File Offset: 0x00000690
// (set) Token: 0x06000061 RID: 97 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000048")]
public PostProcessingOption postProcessing
{
[Token(Token = "0x600005E")]
[Address(RVA = "0x4B5090", Offset = "0x4B4090", VA = "0x1804B5090")]
get
{
return PostProcessingOption.None;
}
[Token(Token = "0x600005F")]
[Address(RVA = "0x678D40", Offset = "0x677D40", VA = "0x180678D40")]
set
{
}
}
// Token: 0x17000049 RID: 73
// (get) Token: 0x06000062 RID: 98 RVA: 0x000024A8 File Offset: 0x000006A8
// (set) Token: 0x06000063 RID: 99 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000049")]
public DepthTextureRenderMode depthTextureMode
{
[Token(Token = "0x6000060")]
[Address(RVA = "0x4B5080", Offset = "0x4B4080", VA = "0x1804B5080")]
get
{
return DepthTextureRenderMode.Required;
}
[Token(Token = "0x6000061")]
[Address(RVA = "0x6904F0", Offset = "0x68F4F0", VA = "0x1806904F0")]
set
{
}
}
// Token: 0x1700004A RID: 74
// (get) Token: 0x06000064 RID: 100 RVA: 0x000024C0 File Offset: 0x000006C0
// (set) Token: 0x06000065 RID: 101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004A")]
public OpaqueTextureRenderMode opaqueTextureMode
{
[Token(Token = "0x6000062")]
[Address(RVA = "0x56DD20", Offset = "0x56CD20", VA = "0x18056DD20")]
get
{
return OpaqueTextureRenderMode.Required;
}
[Token(Token = "0x6000063")]
[Address(RVA = "0x56DEE0", Offset = "0x56CEE0", VA = "0x18056DEE0")]
set
{
}
}
// Token: 0x1700004B RID: 75
// (get) Token: 0x06000066 RID: 102 RVA: 0x000024D8 File Offset: 0x000006D8
// (set) Token: 0x06000067 RID: 103 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004B")]
public NormalMappingOption normalMapping
{
[Token(Token = "0x6000064")]
[Address(RVA = "0x56DCF0", Offset = "0x56CCF0", VA = "0x18056DCF0")]
get
{
return NormalMappingOption.Enabled;
}
[Token(Token = "0x6000065")]
[Address(RVA = "0x56DCB0", Offset = "0x56CCB0", VA = "0x18056DCB0")]
set
{
}
}
// Token: 0x1700004C RID: 76
// (get) Token: 0x06000068 RID: 104 RVA: 0x000024F0 File Offset: 0x000006F0
[Token(Token = "0x1700004C")]
public Downsampling opaqueDownsampling
{
[Token(Token = "0x6000066")]
[Address(RVA = "0x66A4F0", Offset = "0x6694F0", VA = "0x18066A4F0")]
get
{
return Downsampling.None;
}
}
// Token: 0x1700004D RID: 77
// (get) Token: 0x06000069 RID: 105 RVA: 0x00002508 File Offset: 0x00000708
[Token(Token = "0x1700004D")]
public bool supportsTerrainHoles
{
[Token(Token = "0x6000067")]
[Address(RVA = "0x6A5B60", Offset = "0x6A4B60", VA = "0x1806A5B60")]
get
{
return default(bool);
}
}
// Token: 0x1700004E RID: 78
// (get) Token: 0x0600006A RID: 106 RVA: 0x00002520 File Offset: 0x00000720
// (set) Token: 0x0600006B RID: 107 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004E")]
public bool supportsHDR
{
[Token(Token = "0x6000068")]
[Address(RVA = "0x6A5B20", Offset = "0x6A4B20", VA = "0x1806A5B20")]
get
{
return default(bool);
}
[Token(Token = "0x6000069")]
[Address(RVA = "0x6A5EC0", Offset = "0x6A4EC0", VA = "0x1806A5EC0")]
set
{
}
}
// Token: 0x1700004F RID: 79
// (get) Token: 0x0600006C RID: 108 RVA: 0x00002538 File Offset: 0x00000738
// (set) Token: 0x0600006D RID: 109 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004F")]
public int msaaSampleCount
{
[Token(Token = "0x600006A")]
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
get
{
return 0;
}
[Token(Token = "0x600006B")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
set
{
}
}
// Token: 0x17000050 RID: 80
// (get) Token: 0x0600006E RID: 110 RVA: 0x00002550 File Offset: 0x00000750
// (set) Token: 0x0600006F RID: 111 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000050")]
public float renderScale
{
[Token(Token = "0x600006C")]
[Address(RVA = "0x506320", Offset = "0x505320", VA = "0x180506320")]
get
{
return 0f;
}
[Token(Token = "0x600006D")]
[Address(RVA = "0x6A5D80", Offset = "0x6A4D80", VA = "0x1806A5D80")]
set
{
}
}
// Token: 0x17000051 RID: 81
// (get) Token: 0x06000070 RID: 112 RVA: 0x00002568 File Offset: 0x00000768
// (set) Token: 0x06000071 RID: 113 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000051")]
public float renderMaxMP
{
[Token(Token = "0x600006E")]
[Address(RVA = "0x6A5750", Offset = "0x6A4750", VA = "0x1806A5750")]
get
{
return 0f;
}
[Token(Token = "0x600006F")]
[Address(RVA = "0x6A5CE0", Offset = "0x6A4CE0", VA = "0x1806A5CE0")]
set
{
}
}
// Token: 0x17000052 RID: 82
// (get) Token: 0x06000072 RID: 114 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000052")]
public RecRoomQualityConfig RecRoomQualityConfig
{
[Token(Token = "0x6000070")]
[Address(RVA = "0x4177C0", Offset = "0x4167C0", VA = "0x1804177C0")]
get
{
return null;
}
}
// Token: 0x17000053 RID: 83
// (get) Token: 0x06000073 RID: 115 RVA: 0x00002580 File Offset: 0x00000780
[Token(Token = "0x17000053")]
public LightRenderingMode mainLightRenderingMode
{
[Token(Token = "0x6000071")]
[Address(RVA = "0x6A5700", Offset = "0x6A4700", VA = "0x1806A5700")]
get
{
return LightRenderingMode.Disabled;
}
}
// Token: 0x17000054 RID: 84
// (get) Token: 0x06000074 RID: 116 RVA: 0x00002598 File Offset: 0x00000798
[Token(Token = "0x17000054")]
public bool supportsMainLightShadows
{
[Token(Token = "0x6000072")]
[Address(RVA = "0x6A5B30", Offset = "0x6A4B30", VA = "0x1806A5B30")]
get
{
return default(bool);
}
}
// Token: 0x17000055 RID: 85
// (get) Token: 0x06000075 RID: 117 RVA: 0x000025B0 File Offset: 0x000007B0
[Token(Token = "0x17000055")]
public int mainLightShadowmapResolution
{
[Token(Token = "0x6000073")]
[Address(RVA = "0x4F3F50", Offset = "0x4F2F50", VA = "0x1804F3F50")]
get
{
return 0;
}
}
// Token: 0x17000056 RID: 86
// (get) Token: 0x06000076 RID: 118 RVA: 0x000025C8 File Offset: 0x000007C8
[Token(Token = "0x17000056")]
public LightRenderingMode additionalLightsRenderingMode
{
[Token(Token = "0x6000074")]
[Address(RVA = "0x6A5570", Offset = "0x6A4570", VA = "0x1806A5570")]
get
{
return LightRenderingMode.Disabled;
}
}
// Token: 0x17000057 RID: 87
// (get) Token: 0x06000077 RID: 119 RVA: 0x000025E0 File Offset: 0x000007E0
[Token(Token = "0x17000057")]
public bool supportsAdditionalLightShadows
{
[Token(Token = "0x6000075")]
[Address(RVA = "0x6A5B00", Offset = "0x6A4B00", VA = "0x1806A5B00")]
get
{
return default(bool);
}
}
// Token: 0x17000058 RID: 88
// (get) Token: 0x06000078 RID: 120 RVA: 0x000025F8 File Offset: 0x000007F8
[Token(Token = "0x17000058")]
public int additionalLightsShadowmapResolution
{
[Token(Token = "0x6000076")]
[Address(RVA = "0x4AF6B0", Offset = "0x4AE6B0", VA = "0x1804AF6B0")]
get
{
return 0;
}
}
// Token: 0x17000059 RID: 89
// (get) Token: 0x06000079 RID: 121 RVA: 0x00002610 File Offset: 0x00000810
// (set) Token: 0x0600007A RID: 122 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000059")]
public float shadowDistance
{
[Token(Token = "0x6000077")]
[Address(RVA = "0x6A5AF0", Offset = "0x6A4AF0", VA = "0x1806A5AF0")]
get
{
return 0f;
}
[Token(Token = "0x6000078")]
[Address(RVA = "0x6A5E40", Offset = "0x6A4E40", VA = "0x1806A5E40")]
set
{
}
}
// Token: 0x1700005A RID: 90
// (get) Token: 0x0600007B RID: 123 RVA: 0x00002628 File Offset: 0x00000828
// (set) Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005A")]
public ShadowCascadesOption shadowCascadeOption
{
[Token(Token = "0x6000079")]
[Address(RVA = "0x6A5AE0", Offset = "0x6A4AE0", VA = "0x1806A5AE0")]
get
{
return ShadowCascadesOption.NoCascades;
}
[Token(Token = "0x600007A")]
[Address(RVA = "0x6A5E30", Offset = "0x6A4E30", VA = "0x1806A5E30")]
set
{
}
}
// Token: 0x1700005B RID: 91
// (get) Token: 0x0600007D RID: 125 RVA: 0x00002640 File Offset: 0x00000840
[Token(Token = "0x1700005B")]
public float cascade2Split
{
[Token(Token = "0x600007B")]
[Address(RVA = "0x6A5580", Offset = "0x6A4580", VA = "0x1806A5580")]
get
{
return 0f;
}
}
// Token: 0x1700005C RID: 92
// (get) Token: 0x0600007E RID: 126 RVA: 0x00002658 File Offset: 0x00000858
[Token(Token = "0x1700005C")]
public Vector3 cascade4Split
{
[Token(Token = "0x600007C")]
[Address(RVA = "0x6A5590", Offset = "0x6A4590", VA = "0x1806A5590")]
get
{
return default(Vector3);
}
}
// Token: 0x1700005D RID: 93
// (get) Token: 0x0600007F RID: 127 RVA: 0x00002670 File Offset: 0x00000870
// (set) Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005D")]
public float mainLightShadowDepthBias
{
[Token(Token = "0x600007D")]
[Address(RVA = "0x6A5710", Offset = "0x6A4710", VA = "0x1806A5710")]
get
{
return 0f;
}
[Token(Token = "0x600007E")]
[Address(RVA = "0x6A5C60", Offset = "0x6A4C60", VA = "0x1806A5C60")]
set
{
}
}
// Token: 0x1700005E RID: 94
// (get) Token: 0x06000081 RID: 129 RVA: 0x00002688 File Offset: 0x00000888
// (set) Token: 0x06000082 RID: 130 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005E")]
public float mainLightShadowNormalBias
{
[Token(Token = "0x600007F")]
[Address(RVA = "0x6A5720", Offset = "0x6A4720", VA = "0x1806A5720")]
get
{
return 0f;
}
[Token(Token = "0x6000080")]
[Address(RVA = "0x6A5C80", Offset = "0x6A4C80", VA = "0x1806A5C80")]
set
{
}
}
// Token: 0x1700005F RID: 95
// (get) Token: 0x06000083 RID: 131 RVA: 0x000026A0 File Offset: 0x000008A0
// (set) Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005F")]
public float mainLightShadowSampleBias
{
[Token(Token = "0x6000081")]
[Address(RVA = "0x6A5730", Offset = "0x6A4730", VA = "0x1806A5730")]
get
{
return 0f;
}
[Token(Token = "0x6000082")]
[Address(RVA = "0x6A5CA0", Offset = "0x6A4CA0", VA = "0x1806A5CA0")]
set
{
}
}
// Token: 0x17000060 RID: 96
// (get) Token: 0x06000085 RID: 133 RVA: 0x000026B8 File Offset: 0x000008B8
// (set) Token: 0x06000086 RID: 134 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000060")]
public float additionalLightShadowDepthBias
{
[Token(Token = "0x6000083")]
[Address(RVA = "0x6A5540", Offset = "0x6A4540", VA = "0x1806A5540")]
get
{
return 0f;
}
[Token(Token = "0x6000084")]
[Address(RVA = "0x6A5B80", Offset = "0x6A4B80", VA = "0x1806A5B80")]
set
{
}
}
// Token: 0x17000061 RID: 97
// (get) Token: 0x06000087 RID: 135 RVA: 0x000026D0 File Offset: 0x000008D0
// (set) Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000061")]
public float additionalLightShadowNormalBias
{
[Token(Token = "0x6000085")]
[Address(RVA = "0x6A5550", Offset = "0x6A4550", VA = "0x1806A5550")]
get
{
return 0f;
}
[Token(Token = "0x6000086")]
[Address(RVA = "0x6A5BA0", Offset = "0x6A4BA0", VA = "0x1806A5BA0")]
set
{
}
}
// Token: 0x17000062 RID: 98
// (get) Token: 0x06000089 RID: 137 RVA: 0x000026E8 File Offset: 0x000008E8
// (set) Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000062")]
public float additionalLightShadowSampleBias
{
[Token(Token = "0x6000087")]
[Address(RVA = "0x6A5560", Offset = "0x6A4560", VA = "0x1806A5560")]
get
{
return 0f;
}
[Token(Token = "0x6000088")]
[Address(RVA = "0x6A5BC0", Offset = "0x6A4BC0", VA = "0x1806A5BC0")]
set
{
}
}
// Token: 0x17000063 RID: 99
// (get) Token: 0x0600008B RID: 139 RVA: 0x00002700 File Offset: 0x00000900
[Token(Token = "0x17000063")]
public bool supportsSoftShadows
{
[Token(Token = "0x6000089")]
[Address(RVA = "0x6A5B50", Offset = "0x6A4B50", VA = "0x1806A5B50")]
get
{
return default(bool);
}
}
// Token: 0x17000064 RID: 100
// (get) Token: 0x0600008C RID: 140 RVA: 0x00002718 File Offset: 0x00000918
// (set) Token: 0x0600008D RID: 141 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000064")]
public bool supportsDynamicBatching
{
[Token(Token = "0x600008A")]
[Address(RVA = "0x6A5B10", Offset = "0x6A4B10", VA = "0x1806A5B10")]
get
{
return default(bool);
}
[Token(Token = "0x600008B")]
[Address(RVA = "0x6A5EB0", Offset = "0x6A4EB0", VA = "0x1806A5EB0")]
set
{
}
}
// Token: 0x17000065 RID: 101
// (get) Token: 0x0600008E RID: 142 RVA: 0x00002730 File Offset: 0x00000930
[Token(Token = "0x17000065")]
public bool supportsMixedLighting
{
[Token(Token = "0x600008C")]
[Address(RVA = "0x6A5B40", Offset = "0x6A4B40", VA = "0x1806A5B40")]
get
{
return default(bool);
}
}
// Token: 0x17000066 RID: 102
// (get) Token: 0x0600008F RID: 143 RVA: 0x00002748 File Offset: 0x00000948
// (set) Token: 0x06000090 RID: 144 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000066")]
public ShaderVariantLogLevel shaderVariantLogLevel
{
[Token(Token = "0x600008D")]
[Address(RVA = "0x6A5AD0", Offset = "0x6A4AD0", VA = "0x1806A5AD0")]
get
{
return ShaderVariantLogLevel.Disabled;
}
[Token(Token = "0x600008E")]
[Address(RVA = "0x6A5E20", Offset = "0x6A4E20", VA = "0x1806A5E20")]
set
{
}
}
// Token: 0x17000067 RID: 103
// (get) Token: 0x06000091 RID: 145 RVA: 0x00002760 File Offset: 0x00000960
[Token(Token = "0x17000067")]
public PipelineDebugLevel debugLevel
{
[Token(Token = "0x600008F")]
[Address(RVA = "0x6A55D0", Offset = "0x6A45D0", VA = "0x1806A55D0")]
get
{
return PipelineDebugLevel.Disabled;
}
}
// Token: 0x17000068 RID: 104
// (get) Token: 0x06000092 RID: 146 RVA: 0x00002778 File Offset: 0x00000978
// (set) Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000068")]
public bool useSRPBatcher
{
[Token(Token = "0x6000090")]
[Address(RVA = "0x6A5B70", Offset = "0x6A4B70", VA = "0x1806A5B70")]
get
{
return default(bool);
}
[Token(Token = "0x6000091")]
[Address(RVA = "0x6A5ED0", Offset = "0x6A4ED0", VA = "0x1806A5ED0")]
set
{
}
}
// Token: 0x17000069 RID: 105
// (get) Token: 0x06000094 RID: 148 RVA: 0x00002790 File Offset: 0x00000990
// (set) Token: 0x06000095 RID: 149 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000069")]
public PostProcessingFeatureSet postProcessingFeatureSet
{
[Token(Token = "0x6000092")]
[Address(RVA = "0x6A5740", Offset = "0x6A4740", VA = "0x1806A5740")]
get
{
return PostProcessingFeatureSet.Integrated;
}
[Token(Token = "0x6000093")]
[Address(RVA = "0x6A5CC0", Offset = "0x6A4CC0", VA = "0x1806A5CC0")]
set
{
}
}
// Token: 0x1700006A RID: 106
// (get) Token: 0x06000096 RID: 150 RVA: 0x000027A8 File Offset: 0x000009A8
// (set) Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700006A")]
public ColorGradingMode colorGradingMode
{
[Token(Token = "0x6000094")]
[Address(RVA = "0x6A55C0", Offset = "0x6A45C0", VA = "0x1806A55C0")]
get
{
return ColorGradingMode.LowDynamicRange;
}
[Token(Token = "0x6000095")]
[Address(RVA = "0x6A5C50", Offset = "0x6A4C50", VA = "0x1806A5C50")]
set
{
}
}
// Token: 0x1700006B RID: 107
// (get) Token: 0x06000098 RID: 152 RVA: 0x000027C0 File Offset: 0x000009C0
// (set) Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700006B")]
public int colorGradingLutSize
{
[Token(Token = "0x6000096")]
[Address(RVA = "0x6A55B0", Offset = "0x6A45B0", VA = "0x1806A55B0")]
get
{
return 0;
}
[Token(Token = "0x6000097")]
[Address(RVA = "0x6A5BE0", Offset = "0x6A4BE0", VA = "0x1806A5BE0")]
set
{
}
}
// Token: 0x1700006C RID: 108
// (get) Token: 0x0600009A RID: 154 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700006C")]
public override Material defaultMaterial
{
[Token(Token = "0x6000098")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "5")]
get
{
return null;
}
}
// Token: 0x1700006D RID: 109
// (get) Token: 0x0600009B RID: 155 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700006D")]
public override Material defaultParticleMaterial
{
[Token(Token = "0x6000099")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "12")]
get
{
return null;
}
}
// Token: 0x1700006E RID: 110
// (get) Token: 0x0600009C RID: 156 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700006E")]
public override Material defaultLineMaterial
{
[Token(Token = "0x600009A")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "13")]
get
{
return null;
}
}
// Token: 0x1700006F RID: 111
// (get) Token: 0x0600009D RID: 157 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700006F")]
public override Material defaultTerrainMaterial
{
[Token(Token = "0x600009B")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "14")]
get
{
return null;
}
}
// Token: 0x17000070 RID: 112
// (get) Token: 0x0600009E RID: 158 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000070")]
public override Material defaultUIMaterial
{
[Token(Token = "0x600009C")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "15")]
get
{
return null;
}
}
// Token: 0x17000071 RID: 113
// (get) Token: 0x0600009F RID: 159 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000071")]
public override Material defaultUIOverdrawMaterial
{
[Token(Token = "0x600009D")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "16")]
get
{
return null;
}
}
// Token: 0x17000072 RID: 114
// (get) Token: 0x060000A0 RID: 160 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000072")]
public override Material defaultUIETC1SupportedMaterial
{
[Token(Token = "0x600009E")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "17")]
get
{
return null;
}
}
// Token: 0x17000073 RID: 115
// (get) Token: 0x060000A1 RID: 161 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000073")]
public override Material default2DMaterial
{
[Token(Token = "0x600009F")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "18")]
get
{
return null;
}
}
// Token: 0x17000074 RID: 116
// (get) Token: 0x060000A2 RID: 162 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000074")]
public override Shader defaultShader
{
[Token(Token = "0x60000A0")]
[Address(RVA = "0x6A55E0", Offset = "0x6A45E0", VA = "0x1806A55E0", Slot = "19")]
get
{
return null;
}
}
// Token: 0x060000A3 RID: 163 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A1")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "25")]
public void OnBeforeSerialize()
{
}
// Token: 0x060000A4 RID: 164 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A2")]
[Address(RVA = "0x6A4D80", Offset = "0x6A3D80", VA = "0x1806A4D80", Slot = "26")]
public void OnAfterDeserialize()
{
}
// Token: 0x060000A5 RID: 165 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x60000A3")]
[Address(RVA = "0x6A5290", Offset = "0x6A4290", VA = "0x1806A5290")]
private float ValidateShadowBias(float value)
{
return 0f;
}
// Token: 0x060000A6 RID: 166 RVA: 0x000027F0 File Offset: 0x000009F0
[Token(Token = "0x60000A4")]
[Address(RVA = "0x6A5320", Offset = "0x6A4320", VA = "0x1806A5320")]
private float ValidateShadowSampleBias(float value)
{
return 0f;
}
// Token: 0x060000A7 RID: 167 RVA: 0x00002808 File Offset: 0x00000A08
[Token(Token = "0x60000A5")]
[Address(RVA = "0x6A4F80", Offset = "0x6A3F80", VA = "0x1806A4F80")]
private float ValidateRenderMaxMP(float value)
{
return 0f;
}
// Token: 0x060000A8 RID: 168 RVA: 0x00002820 File Offset: 0x00000A20
[Token(Token = "0x60000A6")]
[Address(RVA = "0x6A5010", Offset = "0x6A4010", VA = "0x1806A5010")]
private float ValidateRenderScale(float value)
{
return 0f;
}
// Token: 0x060000A9 RID: 169 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000A7")]
[Address(RVA = "0x6A50B0", Offset = "0x6A40B0", VA = "0x1806A50B0")]
internal bool ValidateRendererDataList(bool partial = false)
{
return default(bool);
}
// Token: 0x060000AA RID: 170 RVA: 0x00002850 File Offset: 0x00000A50
[Token(Token = "0x60000A8")]
[Address(RVA = "0x6A51E0", Offset = "0x6A41E0", VA = "0x1806A51E0")]
internal bool ValidateRendererData(int index)
{
return default(bool);
}
// Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A9")]
[Address(RVA = "0x6A53B0", Offset = "0x6A43B0", VA = "0x1806A53B0")]
public UniversalRenderPipelineAsset()
{
}
// Token: 0x04000099 RID: 153
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400008A")]
private Shader m_DefaultShader;
// Token: 0x0400009A RID: 154
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400008B")]
private ScriptableRenderer[] m_Renderers;
// Token: 0x0400009B RID: 155
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400008C")]
[SerializeField]
private int k_AssetVersion;
// Token: 0x0400009C RID: 156
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400008D")]
[SerializeField]
private int k_AssetPreviousVersion;
// Token: 0x0400009D RID: 157
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400008E")]
[SerializeField]
private RendererType m_RendererType;
// Token: 0x0400009E RID: 158
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400008F")]
[SerializeField]
[EditorBrowsable(EditorBrowsableState.Never)]
internal ScriptableRendererData m_RendererData;
// Token: 0x0400009F RID: 159
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000090")]
[SerializeField]
internal ScriptableRendererData[] m_RendererDataList;
// Token: 0x040000A0 RID: 160
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000091")]
[SerializeField]
internal int m_DefaultRendererIndex;
// Token: 0x040000A1 RID: 161
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000092")]
[SerializeField]
private RenderFeaturesetOption m_RenderFeatureset;
// Token: 0x040000A2 RID: 162
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000093")]
[SerializeField]
private PostProcessingOption m_PostProcessing;
// Token: 0x040000A3 RID: 163
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000094")]
[SerializeField]
private DepthTextureRenderMode m_DepthTextureMode;
// Token: 0x040000A4 RID: 164
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000095")]
[SerializeField]
private OpaqueTextureRenderMode m_OpaqueTextureMode;
// Token: 0x040000A5 RID: 165
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000096")]
[SerializeField]
private NormalMappingOption m_NormalMapping;
// Token: 0x040000A6 RID: 166
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000097")]
[SerializeField]
private Downsampling m_OpaqueDownsampling;
// Token: 0x040000A7 RID: 167
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000098")]
[SerializeField]
private bool m_SupportsTerrainHoles;
// Token: 0x040000A8 RID: 168
[FieldOffset(Offset = "0x65")]
[Token(Token = "0x4000099")]
[SerializeField]
private bool m_SupportsHDR;
// Token: 0x040000A9 RID: 169
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400009A")]
[SerializeField]
private MsaaQuality m_MSAA;
// Token: 0x040000AA RID: 170
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400009B")]
[SerializeField]
private float m_RenderScale;
// Token: 0x040000AB RID: 171
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400009C")]
[SerializeField]
private float m_RenderMaxMP;
// Token: 0x040000AC RID: 172
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400009D")]
[SerializeField]
private RecRoomQualityConfig m_RecRoomQualityConfig;
// Token: 0x040000AD RID: 173
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400009E")]
[SerializeField]
private LightRenderingMode m_MainLightRenderingMode;
// Token: 0x040000AE RID: 174
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x400009F")]
[SerializeField]
private bool m_MainLightShadowsSupported;
// Token: 0x040000AF RID: 175
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000A0")]
[SerializeField]
private ShadowResolution m_MainLightShadowmapResolution;
// Token: 0x040000B0 RID: 176
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40000A1")]
[SerializeField]
private LightRenderingMode m_AdditionalLightsRenderingMode;
// Token: 0x040000B1 RID: 177
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000A2")]
[SerializeField]
private int m_AdditionalLightsPerObjectLimit;
// Token: 0x040000B2 RID: 178
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40000A3")]
[SerializeField]
private bool m_AdditionalLightShadowsSupported;
// Token: 0x040000B3 RID: 179
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000A4")]
[SerializeField]
private ShadowResolution m_AdditionalLightsShadowmapResolution;
// Token: 0x040000B4 RID: 180
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x40000A5")]
[SerializeField]
private float m_ShadowDistance;
// Token: 0x040000B5 RID: 181
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000A6")]
[SerializeField]
private ShadowCascadesOption m_ShadowCascades;
// Token: 0x040000B6 RID: 182
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40000A7")]
[SerializeField]
private float m_Cascade2Split;
// Token: 0x040000B7 RID: 183
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000A8")]
[SerializeField]
private Vector3 m_Cascade4Split;
// Token: 0x040000B8 RID: 184
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40000A9")]
[SerializeField]
private float m_MainLightShadowDepthBias;
// Token: 0x040000B9 RID: 185
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000AA")]
[SerializeField]
private float m_MainLightShadowNormalBias;
// Token: 0x040000BA RID: 186
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40000AB")]
[SerializeField]
private float m_MainLightShadowSampleBias;
// Token: 0x040000BB RID: 187
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000AC")]
[SerializeField]
private float m_AdditionalLightShadowDepthBias;
// Token: 0x040000BC RID: 188
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40000AD")]
[SerializeField]
private float m_AdditionalLightShadowNormalBias;
// Token: 0x040000BD RID: 189
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000AE")]
[SerializeField]
private float m_AdditionalLightShadowSampleBias;
// Token: 0x040000BE RID: 190
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x40000AF")]
[SerializeField]
private bool m_SoftShadowsSupported;
// Token: 0x040000BF RID: 191
[FieldOffset(Offset = "0xCD")]
[Token(Token = "0x40000B0")]
[SerializeField]
private bool m_UseSRPBatcher;
// Token: 0x040000C0 RID: 192
[FieldOffset(Offset = "0xCE")]
[Token(Token = "0x40000B1")]
[SerializeField]
private bool m_SupportsDynamicBatching;
// Token: 0x040000C1 RID: 193
[FieldOffset(Offset = "0xCF")]
[Token(Token = "0x40000B2")]
[SerializeField]
private bool m_MixedLightingSupported;
// Token: 0x040000C2 RID: 194
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000B3")]
[SerializeField]
private PipelineDebugLevel m_DebugLevel;
// Token: 0x040000C3 RID: 195
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x40000B4")]
[SerializeField]
private PostProcessingFeatureSet m_PostProcessingFeatureSet;
// Token: 0x040000C4 RID: 196
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000B5")]
[SerializeField]
private ColorGradingMode m_ColorGradingMode;
// Token: 0x040000C5 RID: 197
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x40000B6")]
[SerializeField]
private int m_ColorGradingLutSize;
// Token: 0x040000C6 RID: 198
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000B7")]
[SerializeField]
private ShadowQuality m_ShadowType;
// Token: 0x040000C7 RID: 199
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x40000B8")]
[SerializeField]
private bool m_LocalShadowsSupported;
// Token: 0x040000C8 RID: 200
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000B9")]
[SerializeField]
private ShadowResolution m_LocalShadowsAtlasResolution;
// Token: 0x040000C9 RID: 201
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x40000BA")]
[SerializeField]
private int m_MaxPixelLights;
// Token: 0x040000CA RID: 202
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000BB")]
[SerializeField]
private ShadowResolution m_ShadowAtlasResolution;
// Token: 0x040000CB RID: 203
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x40000BC")]
[SerializeField]
private ShaderVariantLogLevel m_ShaderVariantLogLevel;
// Token: 0x040000CC RID: 204
[Token(Token = "0x40000BD")]
public const int k_MinLutSize = 16;
// Token: 0x040000CD RID: 205
[Token(Token = "0x40000BE")]
public const int k_MaxLutSize = 65;
}
}