Files
27Aug2021-Cpp2IL-Dump/Unity.ResourceManager/UnityEngine/ResourceManagement/Util/DefaultAllocationStrategy.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
936 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.ResourceManagement.Util
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000018")]
public class DefaultAllocationStrategy : IAllocationStrategy
{
// Token: 0x060000B4 RID: 180 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x60000B4")]
[Address(RVA = "0xFD78A0", Offset = "0xFD68A0", VA = "0x180FD78A0", Slot = "4")]
public object New(Type type, int typeHash)
{
return null;
}
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public void Release(int typeHash, object obj)
{
}
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B6")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public DefaultAllocationStrategy()
{
}
}
}