Files
27Aug2021-Cpp2IL-Dump/UnityEngine.AIModule/UnityEngine/AI/NavMeshPath.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

115 lines
3.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[NativeHeader("Modules/AI/NavMeshPath.bindings.h")]
[MovedFrom("UnityEngine")]
[StructLayout(0)]
public sealed class NavMeshPath
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x122CC50", Offset = "0x122BC50", VA = "0x18122CC50")]
public NavMeshPath()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x122CB60", Offset = "0x122BB60", VA = "0x18122CB60", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002054 File Offset: 0x00000254
[Token(Token = "0x6000003")]
[Address(RVA = "0x122CC20", Offset = "0x122BC20", VA = "0x18122CC20")]
[FreeFunction]
private static IntPtr InitializeNavMeshPath()
{
return 0;
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x122CB20", Offset = "0x122BB20", VA = "0x18122CB20")]
[FreeFunction]
private static void DestroyNavMeshPath(IntPtr ptr)
{
}
// Token: 0x06000005 RID: 5 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000005")]
[Address(RVA = "0x122CA20", Offset = "0x122BA20", VA = "0x18122CA20")]
[FreeFunction]
private Vector3[] CalculateCornersInternal()
{
return null;
}
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x122CAA0", Offset = "0x122BAA0", VA = "0x18122CAA0")]
[FreeFunction]
private void ClearCornersInternal()
{
}
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x122CAE0", Offset = "0x122BAE0", VA = "0x18122CAE0")]
public void ClearCorners()
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000008")]
[Address(RVA = "0x122CA60", Offset = "0x122BA60", VA = "0x18122CA60")]
private void CalculateCorners()
{
}
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000009 RID: 9 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x17000001")]
public Vector3[] corners
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x122CC90", Offset = "0x122BC90", VA = "0x18122CC90")]
get
{
return null;
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x17000002")]
public NavMeshPathStatus status
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x122CCE0", Offset = "0x122BCE0", VA = "0x18122CCE0")]
get
{
return NavMeshPathStatus.PathComplete;
}
}
// Token: 0x04000005 RID: 5
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000005")]
internal IntPtr m_Ptr;
// Token: 0x04000006 RID: 6
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000006")]
internal Vector3[] m_Corners;
}
}