23 lines
448 B
C#
23 lines
448 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000D1 RID: 209
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[Token(Token = "0x20000D1")]
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[UsedByNativeCode]
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public struct GradientAlphaKey
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{
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// Token: 0x040003D6 RID: 982
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40003D6")]
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public float alpha;
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// Token: 0x040003D7 RID: 983
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40003D7")]
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public float time;
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}
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}
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