491 lines
20 KiB
C#
491 lines
20 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Internal;
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using UnityEngine.Rendering;
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namespace UnityEngine
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{
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// Token: 0x02000077 RID: 119
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[Token(Token = "0x2000077")]
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[NativeHeader("Runtime/Camera/LightProbeProxyVolume.h")]
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[NativeHeader("Runtime/Graphics/ColorGamut.h")]
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[NativeHeader("Runtime/Shaders/ComputeShader.h")]
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[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
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[NativeHeader("Runtime/Misc/PlayerSettings.h")]
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[NativeHeader("Runtime/Graphics/CopyTexture.h")]
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public class Graphics
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{
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// Token: 0x060002D8 RID: 728 RVA: 0x00003948 File Offset: 0x00001B48
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[Token(Token = "0x60002D8")]
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[Address(RVA = "0xE774C0", Offset = "0xE764C0", VA = "0x180E774C0")]
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[FreeFunction]
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private static int Internal_GetMaxDrawMeshInstanceCount()
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{
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return 0;
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}
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// Token: 0x170000B1 RID: 177
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// (get) Token: 0x060002D9 RID: 729 RVA: 0x00003960 File Offset: 0x00001B60
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// (set) Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000B1")]
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[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
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public static GraphicsTier activeTier
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{
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[Token(Token = "0x60002D9")]
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[Address(RVA = "0xE784E0", Offset = "0xE774E0", VA = "0x180E784E0")]
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get
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{
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return GraphicsTier.Tier1;
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}
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[Token(Token = "0x60002DA")]
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[Address(RVA = "0xE78580", Offset = "0xE77580", VA = "0x180E78580")]
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set
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{
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}
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}
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// Token: 0x060002DB RID: 731 RVA: 0x00003978 File Offset: 0x00001B78
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[Token(Token = "0x60002DB")]
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[Address(RVA = "0xE76FF0", Offset = "0xE75FF0", VA = "0x180E76FF0")]
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[NativeMethod]
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[StaticAccessor("GetPlayerSettings()", StaticAccessorType.Dot)]
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internal static bool GetPreserveFramebufferAlpha()
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{
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return default(bool);
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}
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// Token: 0x170000B2 RID: 178
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// (get) Token: 0x060002DC RID: 732 RVA: 0x00003990 File Offset: 0x00001B90
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[Token(Token = "0x170000B2")]
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public static bool preserveFramebufferAlpha
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{
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[Token(Token = "0x60002DC")]
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[Address(RVA = "0xE78510", Offset = "0xE77510", VA = "0x180E78510")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x060002DD RID: 733 RVA: 0x000039A8 File Offset: 0x00001BA8
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[Token(Token = "0x60002DD")]
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[Address(RVA = "0xE76E90", Offset = "0xE75E90", VA = "0x180E76E90")]
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[FreeFunction]
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private static RenderBuffer GetActiveColorBuffer()
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{
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return default(RenderBuffer);
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}
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// Token: 0x060002DE RID: 734 RVA: 0x000039C0 File Offset: 0x00001BC0
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[Token(Token = "0x60002DE")]
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[Address(RVA = "0xE76F60", Offset = "0xE75F60", VA = "0x180E76F60")]
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[FreeFunction]
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private static RenderBuffer GetActiveDepthBuffer()
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{
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return default(RenderBuffer);
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}
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// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DF")]
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[Address(RVA = "0xE77610", Offset = "0xE76610", VA = "0x180E77610")]
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[FreeFunction]
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private static void Internal_SetNullRT()
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{
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}
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// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E0")]
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[Address(RVA = "0xE776B0", Offset = "0xE766B0", VA = "0x180E776B0")]
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[NativeMethod]
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private static void Internal_SetRTSimple(RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E1")]
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[Address(RVA = "0xE77560", Offset = "0xE76560", VA = "0x180E77560")]
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[NativeMethod]
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private static void Internal_SetMRTSimple([NotNull] RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E2")]
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[Address(RVA = "0xE77760", Offset = "0xE76760", VA = "0x180E77760")]
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[NativeMethod]
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private static void Internal_SetRandomWriteTargetRT(int index, RenderTexture uav)
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{
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}
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// Token: 0x060002E3 RID: 739 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E3")]
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[Address(RVA = "0xE752C0", Offset = "0xE742C0", VA = "0x180E752C0")]
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[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
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public static void ClearRandomWriteTargets()
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{
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}
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// Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E4")]
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[Address(RVA = "0xE75360", Offset = "0xE74360", VA = "0x180E75360")]
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[FreeFunction]
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private static void CopyTexture_Slice(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip)
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{
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}
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// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E5")]
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[Address(RVA = "0xE752F0", Offset = "0xE742F0", VA = "0x180E752F0")]
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[FreeFunction]
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private static void CopyTexture_Region(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY)
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{
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}
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// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E6")]
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[Address(RVA = "0xE77170", Offset = "0xE76170", VA = "0x180E77170")]
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[FreeFunction]
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private static void Internal_DrawMeshNow1(Mesh mesh, int subsetIndex, Vector3 position, Quaternion rotation)
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{
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}
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// Token: 0x060002E7 RID: 743 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E7")]
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[Address(RVA = "0xE77260", Offset = "0xE76260", VA = "0x180E77260")]
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[FreeFunction]
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private static void Internal_DrawMeshNow2(Mesh mesh, int subsetIndex, Matrix4x4 matrix)
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{
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}
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// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E8")]
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[Address(RVA = "0xE77480", Offset = "0xE76480", VA = "0x180E77480")]
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[VisibleToOtherModules]
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[FreeFunction]
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internal static void Internal_DrawTexture(ref Internal_DrawTextureArguments args)
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{
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}
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// Token: 0x060002E9 RID: 745 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E9")]
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[Address(RVA = "0xE77370", Offset = "0xE76370", VA = "0x180E77370")]
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[FreeFunction]
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private static void Internal_DrawMesh(Mesh mesh, int submeshIndex, Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EA")]
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[Address(RVA = "0xE77090", Offset = "0xE76090", VA = "0x180E77090")]
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[FreeFunction]
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private static void Internal_DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EB")]
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[Address(RVA = "0xE77020", Offset = "0xE76020", VA = "0x180E77020")]
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[FreeFunction]
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private static void Internal_BlitMaterial5(Texture source, RenderTexture dest, [NotNull] Material mat, int pass, bool setRT)
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{
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}
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// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EC")]
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[Address(RVA = "0xE75070", Offset = "0xE74070", VA = "0x180E75070")]
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[FreeFunction]
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private static void Blit2(Texture source, RenderTexture dest)
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{
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}
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// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002ED")]
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[Address(RVA = "0xE77890", Offset = "0xE76890", VA = "0x180E77890")]
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internal static void SetRenderTargetImpl(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EE")]
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[Address(RVA = "0xE77A80", Offset = "0xE76A80", VA = "0x180E77A80")]
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internal static void SetRenderTargetImpl(RenderTexture rt, int mipLevel, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002EF RID: 751 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EF")]
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[Address(RVA = "0xE77990", Offset = "0xE76990", VA = "0x180E77990")]
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internal static void SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F0")]
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[Address(RVA = "0xE77E60", Offset = "0xE76E60", VA = "0x180E77E60")]
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public static void SetRenderTarget(RenderTexture rt, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice)
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{
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}
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// Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F1")]
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[Address(RVA = "0xE77FF0", Offset = "0xE76FF0", VA = "0x180E77FF0")]
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public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice)
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{
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}
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// Token: 0x060002F2 RID: 754 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F2")]
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[Address(RVA = "0xE77D40", Offset = "0xE76D40", VA = "0x180E77D40")]
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public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer)
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{
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}
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// Token: 0x170000B3 RID: 179
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// (get) Token: 0x060002F3 RID: 755 RVA: 0x000039D8 File Offset: 0x00001BD8
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[Token(Token = "0x170000B3")]
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public static RenderBuffer activeColorBuffer
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{
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[Token(Token = "0x60002F3")]
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[Address(RVA = "0xE78340", Offset = "0xE77340", VA = "0x180E78340")]
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get
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{
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return default(RenderBuffer);
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}
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}
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// Token: 0x170000B4 RID: 180
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// (get) Token: 0x060002F4 RID: 756 RVA: 0x000039F0 File Offset: 0x00001BF0
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[Token(Token = "0x170000B4")]
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public static RenderBuffer activeDepthBuffer
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{
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[Token(Token = "0x60002F4")]
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[Address(RVA = "0xE78410", Offset = "0xE77410", VA = "0x180E78410")]
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get
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{
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return default(RenderBuffer);
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}
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}
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// Token: 0x060002F5 RID: 757 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F5")]
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[Address(RVA = "0xE777A0", Offset = "0xE767A0", VA = "0x180E777A0")]
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public static void SetRandomWriteTarget(int index, RenderTexture uav)
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{
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}
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// Token: 0x060002F6 RID: 758 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F6")]
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[Address(RVA = "0xE753C0", Offset = "0xE743C0", VA = "0x180E753C0")]
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public static void CopyTexture(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip)
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{
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}
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// Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F7")]
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[Address(RVA = "0xE75460", Offset = "0xE74460", VA = "0x180E75460")]
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public static void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY)
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{
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}
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// Token: 0x060002F8 RID: 760 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F8")]
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[Address(RVA = "0xE76400", Offset = "0xE75400", VA = "0x180E76400")]
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private static void DrawTextureImpl(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat, int pass)
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{
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}
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// Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F9")]
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[Address(RVA = "0xE76560", Offset = "0xE75560", VA = "0x180E76560")]
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public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FA")]
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[Address(RVA = "0xE76BE0", Offset = "0xE75BE0", VA = "0x180E76BE0")]
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public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002FB RID: 763 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FB")]
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[Address(RVA = "0xE769A0", Offset = "0xE759A0", VA = "0x180E769A0")]
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public static void DrawTexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FC")]
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[Address(RVA = "0xE76DA0", Offset = "0xE75DA0", VA = "0x180E76DA0")]
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public static void DrawTexture(Rect screenRect, Texture texture, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FD")]
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[Address(RVA = "0xE75C10", Offset = "0xE74C10", VA = "0x180E75C10")]
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public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex)
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{
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}
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// Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FE")]
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[Address(RVA = "0xE75AB0", Offset = "0xE74AB0", VA = "0x180E75AB0")]
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public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix, int materialIndex)
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{
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}
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// Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FF")]
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[Address(RVA = "0xE75D70", Offset = "0xE74D70", VA = "0x180E75D70")]
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public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation)
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{
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}
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// Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000300")]
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[Address(RVA = "0xE75F00", Offset = "0xE74F00", VA = "0x180E75F00")]
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public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix)
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{
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}
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// Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000301")]
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[Address(RVA = "0xE76210", Offset = "0xE75210", VA = "0x180E76210")]
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public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000302")]
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[Address(RVA = "0xE755C0", Offset = "0xE745C0", VA = "0x180E755C0")]
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public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, [DefaultValue("matrices.Length")] int count, [DefaultValue("null")] MaterialPropertyBlock properties, [DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [DefaultValue("true")] bool receiveShadows, [DefaultValue("0")] int layer, [DefaultValue("null")] Camera camera, [DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x06000303 RID: 771 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000303")]
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[Address(RVA = "0xE75160", Offset = "0xE74160", VA = "0x180E75160")]
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public static void Blit(Texture source, RenderTexture dest)
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{
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}
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// Token: 0x06000304 RID: 772 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000304")]
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[Address(RVA = "0xE750C0", Offset = "0xE740C0", VA = "0x180E750C0")]
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public static void Blit(Texture source, RenderTexture dest, Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000305")]
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[Address(RVA = "0xE751E0", Offset = "0xE741E0", VA = "0x180E751E0")]
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public static void Blit(Texture source, RenderTexture dest, Material mat)
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{
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}
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// Token: 0x06000306 RID: 774 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000306")]
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[Address(RVA = "0xE76090", Offset = "0xE75090", VA = "0x180E76090")]
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[ExcludeFromDocs]
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public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer)
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{
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}
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// Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000307")]
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[Address(RVA = "0xE75500", Offset = "0xE74500", VA = "0x180E75500")]
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[ExcludeFromDocs]
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public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties)
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{
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}
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// Token: 0x06000308 RID: 776 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000308")]
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[Address(RVA = "0xE767D0", Offset = "0xE757D0", VA = "0x180E767D0")]
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[ExcludeFromDocs]
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public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat)
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{
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}
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// Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000309")]
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[Address(RVA = "0xE766F0", Offset = "0xE756F0", VA = "0x180E766F0")]
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[ExcludeFromDocs]
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|
public static void DrawTexture(Rect screenRect, Texture texture, Material mat)
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|
{
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|
}
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|
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// Token: 0x0600030A RID: 778 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030A")]
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|
[Address(RVA = "0xE78130", Offset = "0xE77130", VA = "0x180E78130")]
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|
[ExcludeFromDocs]
|
|
public static void SetRenderTarget(RenderTexture rt)
|
|
{
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|
}
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|
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|
// Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030B")]
|
|
[Address(RVA = "0xE77BE0", Offset = "0xE76BE0", VA = "0x180E77BE0")]
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|
[ExcludeFromDocs]
|
|
public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
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|
{
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|
}
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|
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|
// Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030D")]
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|
[Address(RVA = "0xE76E50", Offset = "0xE75E50", VA = "0x180E76E50")]
|
|
private static void GetActiveColorBuffer_Injected(out RenderBuffer ret)
|
|
{
|
|
}
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|
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|
// Token: 0x0600030E RID: 782 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030E")]
|
|
[Address(RVA = "0xE76F20", Offset = "0xE75F20", VA = "0x180E76F20")]
|
|
private static void GetActiveDepthBuffer_Injected(out RenderBuffer ret)
|
|
{
|
|
}
|
|
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|
// Token: 0x0600030F RID: 783 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030F")]
|
|
[Address(RVA = "0xE77640", Offset = "0xE76640", VA = "0x180E77640")]
|
|
private static void Internal_SetRTSimple_Injected(ref RenderBuffer color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000310 RID: 784 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000310")]
|
|
[Address(RVA = "0xE774F0", Offset = "0xE764F0", VA = "0x180E774F0")]
|
|
private static void Internal_SetMRTSimple_Injected(RenderBuffer[] color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000311 RID: 785 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000311")]
|
|
[Address(RVA = "0xE77110", Offset = "0xE76110", VA = "0x180E77110")]
|
|
private static void Internal_DrawMeshNow1_Injected(Mesh mesh, int subsetIndex, ref Vector3 position, ref Quaternion rotation)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000312 RID: 786 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000312")]
|
|
[Address(RVA = "0xE77210", Offset = "0xE76210", VA = "0x180E77210")]
|
|
private static void Internal_DrawMeshNow2_Injected(Mesh mesh, int subsetIndex, ref Matrix4x4 matrix)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000313 RID: 787 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000313")]
|
|
[Address(RVA = "0xE772F0", Offset = "0xE762F0", VA = "0x180E772F0")]
|
|
private static void Internal_DrawMesh_Injected(Mesh mesh, int submeshIndex, ref Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000131 RID: 305
|
|
[Token(Token = "0x4000131")]
|
|
internal static readonly int kMaxDrawMeshInstanceCount;
|
|
}
|
|
}
|