21 lines
435 B
C#
21 lines
435 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200004F RID: 79
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[Token(Token = "0x200004F")]
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public enum NetworkReachability
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{
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// Token: 0x040000D3 RID: 211
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[Token(Token = "0x40000D3")]
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NotReachable,
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// Token: 0x040000D4 RID: 212
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[Token(Token = "0x40000D4")]
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ReachableViaCarrierDataNetwork,
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// Token: 0x040000D5 RID: 213
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[Token(Token = "0x40000D5")]
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ReachableViaLocalAreaNetwork
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}
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}
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