60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028D RID: 653
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[Token(Token = "0x200028D")]
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public interface IPlayableBehaviour
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{
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// Token: 0x06001053 RID: 4179
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[Token(Token = "0x6001053")]
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[Address(Slot = "0")]
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[RequiredByNativeCode]
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void OnGraphStart(Playable playable);
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// Token: 0x06001054 RID: 4180
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[Token(Token = "0x6001054")]
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[Address(Slot = "1")]
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[RequiredByNativeCode]
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void OnGraphStop(Playable playable);
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// Token: 0x06001055 RID: 4181
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[Token(Token = "0x6001055")]
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[Address(Slot = "2")]
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[RequiredByNativeCode]
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void OnPlayableCreate(Playable playable);
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// Token: 0x06001056 RID: 4182
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[Token(Token = "0x6001056")]
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[Address(Slot = "3")]
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[RequiredByNativeCode]
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void OnPlayableDestroy(Playable playable);
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// Token: 0x06001057 RID: 4183
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[Token(Token = "0x6001057")]
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[Address(Slot = "4")]
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[RequiredByNativeCode]
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void OnBehaviourPlay(Playable playable, FrameData info);
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// Token: 0x06001058 RID: 4184
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[Token(Token = "0x6001058")]
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[Address(Slot = "5")]
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[RequiredByNativeCode]
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void OnBehaviourPause(Playable playable, FrameData info);
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// Token: 0x06001059 RID: 4185
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[Token(Token = "0x6001059")]
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[Address(Slot = "6")]
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[RequiredByNativeCode]
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void PrepareFrame(Playable playable, FrameData info);
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// Token: 0x0600105A RID: 4186
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[Token(Token = "0x600105A")]
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[Address(Slot = "7")]
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[RequiredByNativeCode]
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void ProcessFrame(Playable playable, FrameData info, object playerData);
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}
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}
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