Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Playables/PlayableAsset.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

70 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028F RID: 655
[Token(Token = "0x200028F")]
[RequiredByNativeCode]
[AssetFileNameExtension("playable", new string[] { })]
[Serializable]
public abstract class PlayableAsset : ScriptableObject
{
// Token: 0x06001060 RID: 4192
[Token(Token = "0x6001060")]
[Address(Slot = "4")]
public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
// Token: 0x1700032D RID: 813
// (get) Token: 0x06001061 RID: 4193 RVA: 0x0000A698 File Offset: 0x00008898
[Token(Token = "0x1700032D")]
public virtual double duration
{
[Token(Token = "0x6001061")]
[Address(RVA = "0x2EEBDA0", Offset = "0x2EEADA0", VA = "0x182EEBDA0", Slot = "5")]
get
{
return 0.0;
}
}
// Token: 0x1700032E RID: 814
// (get) Token: 0x06001062 RID: 4194 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700032E")]
public virtual IEnumerable<PlayableBinding> outputs
{
[Token(Token = "0x6001062")]
[Address(RVA = "0x2EEBE00", Offset = "0x2EEAE00", VA = "0x182EEBE00", Slot = "6")]
get
{
return null;
}
}
// Token: 0x06001063 RID: 4195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001063")]
[Address(RVA = "0x2EEBBF0", Offset = "0x2EEABF0", VA = "0x182EEBBF0")]
[RequiredByNativeCode]
internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
{
}
// Token: 0x06001064 RID: 4196 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001064")]
[Address(RVA = "0x2EEBD70", Offset = "0x2EEAD70", VA = "0x182EEBD70")]
[RequiredByNativeCode]
internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
{
}
// Token: 0x06001065 RID: 4197 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001065")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
protected PlayableAsset()
{
}
}
}