Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/DrawingSettings.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

206 lines
5.6 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000266 RID: 614
[Token(Token = "0x2000266")]
public struct DrawingSettings : IEquatable<DrawingSettings>
{
// Token: 0x06000F67 RID: 3943 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F67")]
[Address(RVA = "0xED32E0", Offset = "0xED22E0", VA = "0x180ED32E0")]
public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings)
{
}
// Token: 0x170002E5 RID: 741
// (get) Token: 0x06000F68 RID: 3944 RVA: 0x00009E70 File Offset: 0x00008070
// (set) Token: 0x06000F69 RID: 3945 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E5")]
public SortingSettings sortingSettings
{
[Token(Token = "0x6000F68")]
[Address(RVA = "0xED3440", Offset = "0xED2440", VA = "0x180ED3440")]
get
{
return default(SortingSettings);
}
[Token(Token = "0x6000F69")]
[Address(RVA = "0xED3560", Offset = "0xED2560", VA = "0x180ED3560")]
set
{
}
}
// Token: 0x170002E6 RID: 742
// (set) Token: 0x06000F6A RID: 3946 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E6")]
public PerObjectData perObjectData
{
[Token(Token = "0x6000F6A")]
[Address(RVA = "0xED3550", Offset = "0xED2550", VA = "0x180ED3550")]
set
{
}
}
// Token: 0x170002E7 RID: 743
// (set) Token: 0x06000F6B RID: 3947 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E7")]
public bool enableDynamicBatching
{
[Token(Token = "0x6000F6B")]
[Address(RVA = "0xED34C0", Offset = "0xED24C0", VA = "0x180ED34C0")]
set
{
}
}
// Token: 0x170002E8 RID: 744
// (set) Token: 0x06000F6C RID: 3948 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E8")]
public bool enableInstancing
{
[Token(Token = "0x6000F6C")]
[Address(RVA = "0xED34E0", Offset = "0xED24E0", VA = "0x180ED34E0")]
set
{
}
}
// Token: 0x170002E9 RID: 745
// (set) Token: 0x06000F6D RID: 3949 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E9")]
public Material overrideMaterial
{
[Token(Token = "0x6000F6D")]
[Address(RVA = "0xED3510", Offset = "0xED2510", VA = "0x180ED3510")]
set
{
}
}
// Token: 0x170002EA RID: 746
// (set) Token: 0x06000F6E RID: 3950 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EA")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x6000F6E")]
[Address(RVA = "0x822040", Offset = "0x821040", VA = "0x180822040")]
set
{
}
}
// Token: 0x170002EB RID: 747
// (set) Token: 0x06000F6F RID: 3951 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EB")]
public int mainLightIndex
{
[Token(Token = "0x6000F6F")]
[Address(RVA = "0xED3500", Offset = "0xED2500", VA = "0x180ED3500")]
set
{
}
}
// Token: 0x06000F70 RID: 3952 RVA: 0x00009E88 File Offset: 0x00008088
[Token(Token = "0x6000F70")]
[Address(RVA = "0xED3050", Offset = "0xED2050", VA = "0x180ED3050")]
public ShaderTagId GetShaderPassName(int index)
{
return default(ShaderTagId);
}
// Token: 0x06000F71 RID: 3953 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F71")]
[Address(RVA = "0xED3170", Offset = "0xED2170", VA = "0x180ED3170")]
public void SetShaderPassName(int index, ShaderTagId shaderPassName)
{
}
// Token: 0x06000F72 RID: 3954 RVA: 0x00009EA0 File Offset: 0x000080A0
[Token(Token = "0x6000F72")]
[Address(RVA = "0xED2B20", Offset = "0xED1B20", VA = "0x180ED2B20", Slot = "4")]
public bool Equals(DrawingSettings other)
{
return default(bool);
}
// Token: 0x06000F73 RID: 3955 RVA: 0x00009EB8 File Offset: 0x000080B8
[Token(Token = "0x6000F73")]
[Address(RVA = "0xED29F0", Offset = "0xED19F0", VA = "0x180ED29F0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F74 RID: 3956 RVA: 0x00009ED0 File Offset: 0x000080D0
[Token(Token = "0x6000F74")]
[Address(RVA = "0xED2FF0", Offset = "0xED1FF0", VA = "0x180ED2FF0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000781 RID: 1921
[Token(Token = "0x4000781")]
public static readonly int maxShaderPasses;
// Token: 0x04000782 RID: 1922
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000782")]
private SortingSettings m_SortingSettings;
// Token: 0x04000783 RID: 1923
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000783")]
[FixedBuffer(typeof(int), 16)]
internal DrawingSettings.<shaderPassNames>e__FixedBuffer shaderPassNames;
// Token: 0x04000784 RID: 1924
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000784")]
private PerObjectData m_PerObjectData;
// Token: 0x04000785 RID: 1925
[FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000785")]
private DrawRendererFlags m_Flags;
// Token: 0x04000786 RID: 1926
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000786")]
private int m_OverrideMaterialInstanceId;
// Token: 0x04000787 RID: 1927
[FieldOffset(Offset = "0x12C")]
[Token(Token = "0x4000787")]
private int m_OverrideMaterialPassIndex;
// Token: 0x04000788 RID: 1928
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000788")]
private int m_MainLightIndex;
// Token: 0x04000789 RID: 1929
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x4000789")]
private int m_UseSrpBatcher;
// Token: 0x02000267 RID: 615
[Token(Token = "0x2000267")]
[CompilerGenerated]
[UnsafeValueType]
public struct <shaderPassNames>e__FixedBuffer
{
// Token: 0x0400078A RID: 1930
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400078A")]
public int FixedElementField;
}
}
}