Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/RenderingPath.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

27 lines
563 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200008F")]
public enum RenderingPath
{
// Token: 0x0400014E RID: 334
[Token(Token = "0x400014E")]
UsePlayerSettings = -1,
// Token: 0x0400014F RID: 335
[Token(Token = "0x400014F")]
VertexLit,
// Token: 0x04000150 RID: 336
[Token(Token = "0x4000150")]
Forward,
// Token: 0x04000151 RID: 337
[Token(Token = "0x4000151")]
DeferredLighting,
// Token: 0x04000152 RID: 338
[Token(Token = "0x4000152")]
DeferredShading
}
}