27 lines
563 B
C#
27 lines
563 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200008F RID: 143
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[Token(Token = "0x200008F")]
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public enum RenderingPath
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{
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// Token: 0x0400014E RID: 334
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[Token(Token = "0x400014E")]
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UsePlayerSettings = -1,
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// Token: 0x0400014F RID: 335
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[Token(Token = "0x400014F")]
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VertexLit,
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// Token: 0x04000150 RID: 336
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[Token(Token = "0x4000150")]
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Forward,
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// Token: 0x04000151 RID: 337
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[Token(Token = "0x4000151")]
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DeferredLighting,
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// Token: 0x04000152 RID: 338
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[Token(Token = "0x4000152")]
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DeferredShading
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}
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}
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